Bad and Good example of Flash

Bad example: http://www.brillpublications.com/

Good example: Http://www.mtv.com

Brill Publications is horrible and bland, and the focus of the flash is out of place. There is a video that plays in the begining and you hardly notice it because of everything else that is going on in the website.

The MTV website I feel was an excellent use of flash because the site itself is very loud, and the flash banner streamlines the viewers attention to what is most important, which is the breaking news, etc.

Flash headers.

http://cmonwealth.com/

This is an online clothing shop with a flash banner that includes brands and previews of new items. Customer just visiting the site can get a look at some of the new items before even clicking on any link. This is successful in catching the viewers attention and interest if there is something they like. The banner changes when you refresh the page. The images also repeats itself so if a viewer missed it, they would be able to see it again with just a click on the refresh button.

http://powerfromsun.com/

I feel that this website flash banner isn’t designed too well. The banner only has the site’s name and a short sentence with a funky background of the sun rays spiraling. The spiraling isn’t too bad but I felt there should have been more elements included. I would like to see something that could catch my eyes rather then the name of the website in the banner. The flash banner isn’t very interestingeither. It would be more interesting to have multiple interface in the banner change while you navigate through the pages. Besides that the sun animation is done fairly well.

Good vs. Bad Flash Headers

While browsing, I stumbled upon http://www.holdsworthdesign.com/ which has an excellent header design, both interactive and aesthetic. The header lays out all necessary links for the user. There is thorough thought put into the design of the website, and it goes beyond the typical columns and hex colors. Unlike the examples below, HoldsWorthDesign’s website composition uses the flash header to benefit the user and the boost the html layout itself.

http://www.uniqlo.com/us/ has a very uniform, simple and practical use of a flash banner. Upon clicking the “Swap Image” control, we can observe the latest outfits and trends of the brand. It is not overwhelming and compliments the rest of the website design. It is slightly plain and does nothing to boost the simple html format.

http://toytokyo.com/ is another example of a mediocre/poor use of a flash banner. It is practical and well designed with coordinating illustrations but fails to fit in with the website itself primarily due to the use of different gray hues, the banner seems to be a cooler gray whereas the website modules are of a warmer gray. This is a case where the web master may have decided that having a good looking banner is an excuse to stray from designing the rest of the site.

Second lives Post

The Japanese have a business philosophy that one extraordinary mind would (in most cases) not be as successful as a group of ten ordinary people working together. The Second Life exhibit of the Museum of Arts and Design showed example of the beauty of ordinary and everyday objects coming together to create extraordinary items. What is the relationship between the part and the whole? I believe the answer lies within the question being asked. A part is segment of something. In other words, a part is a lack of completeness to create a whole and the many items at the Second Life exhibit showed creative ways to see new “wholes” for these parts. Continue reading

Flash-Based Banners

There are two wedding flash banners that I think one working extremely well and the other one still need work in progress. The one that work successfully is Disney Weddings because this banner contains many elements for wedding couples to plan their wedding with different categories listed one side. The other side shows a flash movie with background music, and text were included to introduce how Disney is going to help the couple to plan there wedding day. In which, I feel Disney has a very strong concept to promote their wedding planning. Meanwhile, the banner in Your Wedding Day Online can be work on a little more because I think they can add a background music with an on and off button. At the same time, I think this magazine company should include a little message or a catch line in the other side of the logo. This way, people will know a bit more of what this banner is advertising. Most of all, a successful banner should be eye catching and state its purpose out just like Disney Weddings because this is the first thing people see when they visit your website.

Part of the Whole

The question, “What is the relationship between the part and the whole?” stirs up for me, having an artist’s heart also being a Christian, an appreciation for art and not just art alone but divine art—God’s creations. In art throughout history and today there is so much evidence of a divine representation (but one can argue this is only one artistic perspective, which I am willing to respect); but I believe there is so much more to an artistic piece whether it be dance, theatre, paintings, sculpture or accumulative art pieces such as seen in the Museum of Art and Design: Second Lives: Remixing the Ordinary. The relationship between the part and the whole is that of the parts of a body that make a body complete and functioning, people’s roles in society that create full civilizations, or the brush strokes that develop a clear painting. There cannot be wholeness with out all parts, and a single part can’t achieve wholeness without its counter parts. The many pieces found in the exhibition embody this theme. Continue reading

Bad Flash Good Flash

Good Flash

Bad Flash

I found both these banners and in comparison, I believe, one works well while the other one still needs work. A flash banner works well if it: conveys its main point and is done in a clear and appealing manner. What works poorly is if the effort put into making the flash banner is conveyed more so than the original intent for its purpose. The cartoon smart banner is a good banner because it clearly gets across its point of advertisement in a neat, sharp and fun way. There isn’t a lot going on at one time. Its modern taste brings in the business aspect that it represents while still including a cartoon animation that depicts it’s versatility. that. The actual banners website, http://www.cartoonsmart.com/, has a slight different style to it than the the banner itself, but it works. The second banner isn’t so much a good one because it shows little effort. If the banner is to advertise what it displays, what is displayed should be made perfect or made to seem perfect. The photos used in the second banner of the couches aren’t clear enough–they are a bit ‘bitmappy.’ A Good banner wouldn’t include fuzzy picture but sharp, appealing ones that draw its audience to desire it. Also the layout it is pretty cool, but if the layout is more of the focus than the product itself it is a very successful banner–it is a banner that failed to do its purpose.

Flash and Math

http://www.multiplication.com/interactive/quickflash/flash/index.html

It was interesting to find there are a multiple of sites that use flash to teach different subjects for people of all ages. I work with kids in the summer and I’m always looking for new interesting and fun ways to teach kids. The site above I found is a site that uses a simple quick flash design to teach kids their multiplication. The design choices were simple enough to work with the audience they were aiming to attract. Kids would have no problem being able to focus on their multiplication and have fun at the same time. Although I felt as kids respond better with simplicity, throwing in an interactive character and some music would add to a more friendly/inviting atmosphere. And possibly adding a little more spunk to it would encourage kids to try harder.

The differences between a flash for an ad and a flash for education looks different in their focus. The flash, if its trying to sell something, it will advertise and focus on its product, whereas the educational flash focuses on the user–such as the Flash for FIT, its inviting you to desire something. The Multiplication flash is invites you to interact with it from which you learn something from using it.

Weekly blogging 5

For this week’s blogging, post links to two sites that have a Flash-based banner. One site should have a banner that works well; the other should have a banner that works poorly.

Provide at least one complete paragraph with your analysis of the examples. In your analysis, be sure to tell us what you define as “works well” and “works poorly”. Make reference to the banner’s design, content, and purpose as well as to the overall site’s design, content, and purpose.  Support your ideas with concrete examples. Correct English grammar, spelling, etc. are required.

Also, choose one other person’s post and leave comments on the sites they’ve chosen. In your comments, provide a complete paragraph with your own ideas and insights about the posted example. Express and support your ideas in your own words, using correct English syntax.

Chapter 7 exercises, due March 13

CS4 book (twelve total): Shape hints p. 310, Easing p. 319-327 (4 exercises), Tween effects p. 340-342 (2 exercises), Motion guides p. 344, Animated button p. 348-350 (2 exercises), Copy Motion as ActionScript p. 351-353, Animated scene p. 356-361.

CS3 book (eleven total): Shape hints p. 293, Easing p. 301-310 (4 exercises), Tween effects p. 323, Motion guides p. 325, Animated button p. 328-331 (2 exercises), Copy Motion as ActionScript p. 331-333, Animated scene (photocopy). For you CS3’ers, the files you’ll need to complete that final exercise are available for download here.

I encourage you to get a head start on on Chapter 5 Chapter 6 (Text) or on CS4 Chapter 8 (Animation 2) as both will be due the following week, March 20.

The relationship between the part and the whole

In our daily routine we don’t usually stop and think what an object interprets, this only happens either when we are creating or sensing art. When we come across any piece of art we always, like a natural instinct, seem to find a relationship between the object and some known context. And we will always find a relationship; certainly we will find a stronger meaning for some objects than others. In the exhibit Second Lives: Remixing the Ordinary we can clearly observe this. All the pieces in the exhibit were created by other objects in other to give then a different meaning. Most of the pieces’ meaning or context in the exhibit could be clearly seen and in others the artist really made sure that we could work hard to get them. Continue reading

MAD: Second Lives: Remixing the Ordinary

Without one part, there won’t be a whole of something. This can be seen through things in our everyday life. Without a screw a frying pan won’t be a frying pan because the screw connects the handle to the pan. Without that little part, the whole will be incomplete. To have something that is fully completed, we need to have all the parts that make up this whole. Continue reading

Second Lives: Remixing the Ordinary

There is something special upon entering a museum you have never seen before. While you have an idea of what art lies beyond the doors, there is always an uncertainty of what exactly you are about to experience. Will you love it? Will you hate it? Is it “your kind” of art? The exhibit, “Second Lives: Remixing the Ordinary” exceed expectations of a preconceived notion. It gives light to the relationship between the part and the whole this is because the various and seemingly useless “parts”, with a little ingenuity and creativity, combined together makes beautiful “whole” pieces of art. Continue reading

Second Lives:Remixing the Ordinary

The Second Lives exhibition shows that little everyday materials can be used to create something much more than the ordinary object itself. Each piece of the exhibition has its own story that varies across the entire two floors of magnificent artwork at the Museum of Art and Design. The artists used bits and pieces of single objects and combined them to form pieces that are unbelievable to look at. Every bit that was used showed great importance because it made the overall piece seem effortless to create. These bits also may have an important part in relating a message to the audience. Continue reading

Second Lives exhibition essay

The “Second Lives: Remixing the Ordinary” exhibition gave a second live to the “useless” items in our world. In this exhibition, lots of things, like buttons, chopsticks, catalogs, bottles, that got thrown out everyday in our life were put together in a unique way so it will form a new object. After seeing this exhibition, I would say the relationship between parts and whole is that parts form the whole through different arrangements and connecting materials. Parts are only a small portion of the big piece but it is the foundation of the whole piece. Using this foundation, the artist decides how to connect them, through glue, strings, etc., and arrange it to result in the final piece of work that they desire. Continue reading

what is a whole without the parts

Second Lives: Remixing the Ordinary

The relationship between the part and the whole

The exhibition, Second Lives: Remixing the Ordinary, located at the Museum of Art and Design has artists taking the most menial things such as buttons, eyeglasses, shopping bags, thread spools, coins, toys, etc. and turned them into portraits, statues, and furniture. In our lives we see things and objects as they are, most times not bothering to wonder what goes in to making them. For example at first glance we see a computer and just see a computer but not notice the processors, drives, chips, or bytes of memory that make up the basis of it. It is the same thing with all the things in our lives that we take for granted. The artists of Second Lives have taken objects like the ones mentioned before and were able to transform them into things that most of us on a daily basis, as well as images we can only hope to see in the near future. The main topic here is basically the relationship between the part and the whole, in short, the whole is more apparent then the parts that are used to make them. Continue reading

The Whole is the Sum of its Parts…

Spotted at the Museum of Art and Design: the thought provoking Second Lives exhibit! This exhibit really put into perspective the relationship between the part and the whole, which is that the whole is the sum of its parts. A great comparison here would be Lego’s; if you have one if you one Lego piece by itself it looks completely different from a group of Lego pieces together. After looking at the works of art in this exhibit, what resonated in my mind was that the whole was definitely the sum of its parts. Continue reading

Second Lives: Remixing the Ordinary

In our lives today, we think of repetition as a bad thing. Repetition is monotonous and boring. Who can live their lives with repetition? Designers thinking outside of the box use ordinary items repetitively to make something new: a rebirth, a second life. This is when repetition becomes interesting. New objects can be made using everyday items such as buttons, bowls, spoons, quarters, etc. Repetition of parts are what makes a whole. Continue reading

Second Lives Essay

The Second Lives exhibit presented a collection of unique artworks revolving around the theme of “remixing the ordinary.” Many different objects were being reused and restructured by various artists in creating new yet traditional items that we encounter daily. Ordinary little things that we use and see everyday are being modified into other forms, structures, or even different styles of existence. Through the transformation from various artists’ creativity, many objects such as spoons, tags, and plastic were given a second chance to be seen taking a different form. A form that is so unexpected of them that it was hard to believe they actually have another use or purpose to be kept and saved from being thrown away. The underlying meaning of everything coming together defines the relationship between the part and the whole. Part is a fraction or the foundation that by combining and putting together can support, build, and complete the whole. Continue reading

The Part and the Whole

The exhibit, “Second Lives: Remixing the Ordinary” at the Museum of Art and Design presents extraordinary works of art constructed from ordinary objects. Buttons, clothing labels, forks, q-tips, glasses and a variety of other typical everyday items are used as building blocks to create amazing structures. Though each piece of artwork is unique, one similarity among all of them is that the shape of the individual parts in the artwork does not resemble the final shape of the whole. The simple shapes of the parts can be arranged into a complex whole. Continue reading