Sep 17

Blog #3 Digital Technologies as Tool

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robert-lazzarin-skull-2000
Robert Lazzarini is an American sculptor whose work combines extreme realism with extreme distortion. Combining advanced digital technology with traditional sculpting methods, Lazzarini recreates familiar objects to scale out of their original materials, while deforming them in seemingly impossible ways.Using the distortion of objects, Robert Lazzarini creates works that stimulate new ways of seeing. His flattening, stretching and twisting of items such as violins, cigarette packets and skulls, leaves the final work resembling a phenomenon of the ‘third space:’ an ambiguous point halfway between computer-based manipulation and physical deformation. His distortions deny optical reality as we know it, suggesting instead a world that is defined by false representation. Also, Digital technology plays an important role in his project.

As a tool, technology can be used in a specific aspect of creation. Digital technologies are increasingly being employed in various stages of the creation by artists working in more traditional media such as painting, drawing, photography, and sculpting. For example, sculptors may employ modeling software or manufacturing machines to create their pieces. Artist, Robert Lazzarini’s sculptures skulls are a good example of using digital technologies as a tool. Lazzarini’s skulls are based on 3D CAD files that were distorted and then made into sculptures.Robert Lazzarini’s skulls, anamorphic artworks explore the tension between mathematical models of vision and more fully embodied models of subjectivity. After reviewing the ways in which anamorphosis has been deployed as a philosophical tool for examining this relationship between technology and phenomenology .

 

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