Claim of Fact: There is controversy surrounding the psychological effects video games have on those who play them (Mostly children and young teens)
Claim of Definition: Video games are defined as “an electronic game in which players control images on a video screen” by Merriam Webster.
Claim of Cause: This controversy has been going on all the way back to 1976 where a videogame by the name of “Death Race” was taken off of shelves after an outcry from parents since whenever you hit a pedestrian in-game, it would cause a tombstone to pop up where they once were. This controversy kept going with lawsuits and more outraged parents until it became more serious with the columbine shooters saying they liked to play violent videogames, leading to more controversy to surrounding videogames
Claim of Value: Videogames do not cause those who play them (mostly children and young teens) to become more aggressive or violent. (This essay will pull of facts and research that show how videogames do not cause those that play them to become violent)
Claim of Policy: Parents should be the ones responsible for the videogames that children are allowed to play (Show parents or guardians of young children or teens ways they can provide their children with games that they find fun, but don’t introduce them to any subject matter that they believe would be harmful)
One thought on “Stasis Theory”
Hey Lucas,
Firstly, I Would love to say great topic! this is something I would enjoy reading and getting to know more about. Secondly, I think you did a great job organizing your stasis theory, especially noting which aspects of your research paper you would use evidence/research people. Great job!
Hey Lucas,
Firstly, I Would love to say great topic! this is something I would enjoy reading and getting to know more about. Secondly, I think you did a great job organizing your stasis theory, especially noting which aspects of your research paper you would use evidence/research people. Great job!