Geometry

For my final project, I really want to dive more into masking and layering. For Project 3, I think I showed that I know how to use the mask/layer function, but the background scene I used kept moving which made it very difficult to mask the object without being extremely meticulous/have it look off of the object at certain moments. I tried to track the movements, however my program kept crashing/making the computer slow so I decided to keep it as best as I could doing it manually without changing every single frame. Now that I know my scenes have to essentially be as still as a still frame, I really want to use my open project to be a place where I can explore those options. Also, I want to use my eye for capturing a shot in a frame to my advantage, but use it in architectural settings. At one of my current internships, many things in the office are pretty geometric and I think it will be fun to combine the elementary shapes with more complex architectural structures in abandoned buildings/desolate areas in my neighborhood. As for the content, I think I’ll have a better idea of what works once I begin shooting footage, but I think that playing off of lines and angles is definitely the route I am planning to take. The stills I chose to show today is an image of the octagonal window leading to the bathroom in the office as well as the open square where the cafeteria counter used to be.

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One Comment

  1. Posted May 4, 2016 at 1:13 pm | Permalink

    Try track in Mocha AE found on the top menu under the Animation tab.

    I think the idea of seeking out sites of geometry in contrast to sites of breaking down geometry is very interesting. In light of what you are writing above: geometry is often used for order (the office a place that is run on order)…it will be interesting to pair this with where order and organization dissolves. The weeds breaking a square of concrete sidewalk into fragments, etc. etc. Think about how your shots can reflect the social and the urban without being overt.