
Face Swap

*One Piece*
In Chapter 1 of The Language of New Media Arts by Lev Manovich, principle 4 really stood out to me. In this principle, he discusses the constant change in new media arts and different forms of it. In the beginning of this section, Manovich explains how new media does not stay in one place, āA new media object is not something fixed once and for all, but something that can exist in different, potentially infinite versionsā (Manovich, 36).Ā Technology is always developing to be more high quality and convenient, and as a result, weāre able to have computers do more of the work than humans, āOld media involved a human creator who manually assembled textual, visual and/or audio elements into a particular composition or sequenceā (Manovich, 36). He later says, āAnd rather than being created completely by a human author, these versions are often in part automatically assembled by a computerā (Manovich, 36). This principle stems from Manovichās first two principles, which are numerical coding of media and the modular structure of a new media object. However, automation goes hand in hand with variability due to the fact that computers are taking control rather than humans. For example, in automation, Manovich discusses computers generating different forms of new media such as Web pages for a website. The same applies for variability since it is creating different versions instead of identical copies (Manovich, 36). Automation creates new versions, and variability allows the user to have different variants of those versions. Additionally, modularity helps variability as well since it allows to store data digitally āthan in a fixed mediumā (Manovich, 36). I find this interesting because it amazes me to see how much technology is forever advancing. I love understanding how things develop into what they are now because it shows growth. The change in new media arts allows users to have more flexibility and it is the computer who does all the thinking now.
Honestly the first lesson, āDonāt Be Embarrassed,ā resonated with me a lot. I wasnāt expecting the first lesson to stand out to me considering the fact that Saltz gives us 33 lessons, but it hits very close to home. To give context, my major is graphic communications and my minor is new media arts. Both major and minor expect me to be creative. I like to edit videos and create graphics for fun. However, sometimes I would often compare myself to others and think what I created is not up to par with everyone elseās creations. Usually I would compare myself with someone who already has a bunch of experience in their creative field, but thatās the thingā they gained all those experiences. They werenāt born to be good at art, they had to learn. They have failed and succeeded multiple times. Sometimes I would get lost in the comparison and envy that I do not realize that they have probably struggled in their creative journey as well. Sometimes I would look at a video that I edited and think āoh this looks so nice,ā but once I see someone elseās video where I believe to be ābetterā than my own, my confidence crumbles and I would scrap the project. Iām still learning how to be proud of my own work, but this lesson was too relatable. It stood out to me because it made me realize that everyone has their own creative journey and would eventually get to where they want to be. Iām just starting out, which is something I have to remember. I have done creative projects (not professionally, but just for fun) since I was in middle school, so I have some experience. Saltz in the beginning of the article says, āHow do you get from there to making real, great art? Thereās no special way; everyone has their own path.ā I think this advice is not just for artists, but for people in general. Whether thatās art, wanting to become a doctor, having the dream of running a coffee shop and flower shop combined, or college students trying to figure out their future in only 4 yearsā¦āeveryone has their own pathā (Saltz).