I was really drawn into this documentary and found it quite interesting how copyright laws have become such a strong restriction in creativity. Humans take inspiration from everywhere! We find something and make it better or put our own twist on it, which is what makes us creative. Having our own ideas and transforming something from the past showcases our creativity. It feels like many of these big corporations are very money hungry. If they think youâve taken something from them, even if itâs the tiniest detail, you can face a lawsuit immediately. While I believe you should always credit the original creator, copying their work and putting your own spin on it is still creative. Youâre seeing something different from what the original creator saw, which illustrates the versatility of art. The director of this documentary, Brett Gaylor, made some points that I thought were spot on. Not only do we take inspiration from the past in music, but we also do this with technology and other inventionsâlike computers, cars, water bottles, lamps, etc. Everything has been created based on the past, which is one of the documentaryâs main points. Bringing the focus back to music, when someone samples something from the past, they can manipulate it into something completely different. The gears are always running in an artistsâ head, whether itâs something new or something they saw while walking down the street. That being said, art can be anything, and as mentioned earlier, it can come from anywhere.
Author: JAKIA AHMED
Project 1 – Self Portrait

Face Swap

Homer Simpson – WANTED!

*One Piece*
Reading #2 – Lev Manovich, #4 Variability
In Chapter 1 of The Language of New Media Arts by Lev Manovich, principle 4 really stood out to me. In this principle, he discusses the constant change in new media arts and different forms of it. In the beginning of this section, Manovich explains how new media does not stay in one place, âA new media object is not something fixed once and for all, but something that can exist in different, potentially infinite versionsâ (Manovich, 36). Technology is always developing to be more high quality and convenient, and as a result, weâre able to have computers do more of the work than humans, âOld media involved a human creator who manually assembled textual, visual and/or audio elements into a particular composition or sequenceâ (Manovich, 36). He later says, âAnd rather than being created completely by a human author, these versions are often in part automatically assembled by a computerâ (Manovich, 36). This principle stems from Manovichâs first two principles, which are numerical coding of media and the modular structure of a new media object. However, automation goes hand in hand with variability due to the fact that computers are taking control rather than humans. For example, in automation, Manovich discusses computers generating different forms of new media such as Web pages for a website. The same applies for variability since it is creating different versions instead of identical copies (Manovich, 36). Automation creates new versions, and variability allows the user to have different variants of those versions. Additionally, modularity helps variability as well since it allows to store data digitally âthan in a fixed mediumâ (Manovich, 36). I find this interesting because it amazes me to see how much technology is forever advancing. I love understanding how things develop into what they are now because it shows growth. The change in new media arts allows users to have more flexibility and it is the computer who does all the thinking now.
A List – 15 Things an Artist Needs
- A cat (to stay sane)
- A dog (to also stay sane)
- Buldak Carbonara Noodles
- Stuffed Animals
- Motivation
- Nature (except bugs)
- Kindle (I like reading)
- Adobe Creative Cloud (My Holy Grail)
- Sleep
- Support system
- Noise cancelling headphones (to be in my own world)
- Nintendo music (to focus)
- Notion (to keep life organized)
- The Apple Ecosystem
- Another cat for the first cat (friends!)

Reading One – Saltz
Honestly the first lesson, âDonât Be Embarrassed,â resonated with me a lot. I wasnât expecting the first lesson to stand out to me considering the fact that Saltz gives us 33 lessons, but it hits very close to home. To give context, my major is graphic communications and my minor is new media arts. Both major and minor expect me to be creative. I like to edit videos and create graphics for fun. However, sometimes I would often compare myself to others and think what I created is not up to par with everyone elseâs creations. Usually I would compare myself with someone who already has a bunch of experience in their creative field, but thatâs the thingâ they gained all those experiences. They werenât born to be good at art, they had to learn. They have failed and succeeded multiple times. Sometimes I would get lost in the comparison and envy that I do not realize that they have probably struggled in their creative journey as well. Sometimes I would look at a video that I edited and think âoh this looks so nice,â but once I see someone elseâs video where I believe to be âbetterâ than my own, my confidence crumbles and I would scrap the project. Iâm still learning how to be proud of my own work, but this lesson was too relatable. It stood out to me because it made me realize that everyone has their own creative journey and would eventually get to where they want to be. Iâm just starting out, which is something I have to remember. I have done creative projects (not professionally, but just for fun) since I was in middle school, so I have some experience. Saltz in the beginning of the article says, âHow do you get from there to making real, great art? Thereâs no special way; everyone has their own path.â I think this advice is not just for artists, but for people in general. Whether thatâs art, wanting to become a doctor, having the dream of running a coffee shop and flower shop combined, or college students trying to figure out their future in only 4 yearsâŚâeveryone has their own pathâ (Saltz).

i like cats :)
