Final Project: K9 Rescue

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Summary:

K9 Rescue is a game addressing a modern problem in the style of an old arcade game reminiscent of Super Mario Bros. In the point of view of a dog, you are on a journey to rescue your friends, gather treats, and get back home to your parents.

Inspiration:

My inspiration for this project was the nonprofit organization Korean K9 Rescue. They are based in NYC and focus on banning the dog meat trade in Korea and sending the dogs over to New York for adoption.

Research:

For this project, I primarily used the 2D UFO tutorial from Unity as a guide and reference. I kept the basic idea of a pickup game, but I wanted to expand it by changing the setting to give it more of an adventure feel. 

Process:

I started this project by setting up the environment, props, pickup items, and the player. Then I used the same scripts I made following the UFO tutorial and applied it to the player and pickup items which in this case were the other animals and treats on the map. I did have difficulty and could not get the player to animate the way I wanted it to in terms of gravity.

Visual Documentation:

Stanley Parable



Stanley Parable Trailer

Stanley Parable is a narrative-driven, interactive storytelling game. The player plays the role of Stanley and at the same time, he does not. You can choose to follow the narrator’s suggestions, or not. The end is not the end.

As the player explores new paths to try to find a way out, they are consciously making different choices each time. Stanley Parable was made to challenge the way major games confine its users to a set of rules and a one-way path.

Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.

When I first played this game, I followed the narrator’s directions and it led me to the freedom ending. This was all done in less than 10 minutes. Immediately after, I was sent back to the beginning. That’s when I realized that there was something more to this game and perhaps the narrator’s directions were not meant to be followed.

Not Stanley / Real Person Ending

In this ending, you see that the Narrator cannot exist without the Player and the Player cannot exist without the Narrator. When the Player watches Stanley from below, it signifies the player has been removed from the game and so with the player gone, the story does not exist or cannot advance.

The game is not here to fight you; it is inviting you to dance.