It was a long time ago that I was introduced to 3D digital design, however, until recently I had not tried it myself. In this exciting class that I am enrolled this semester I am learning some new skills and part of those are designing with 3D software.
In class, we are using SketchUp to make our 3D models. We are starting out simple by designing simple geometric shapes in the newly introduced 3-dimensional space of SketchUp. These images that you see here are a result of my first experience using a 3D software and designing in the digital space.
In the process of building these models I used components that I created as well as those created by other designers in class. After designing a simple structure using two or three different components I decided to experiment with the structures. I tried to design an abstract sculpture model that shows two blocks balancing on their corners on top of each other.
With my second model, the main issue I faced was that the components would snap together at points where I didn’t really want them to intersect. To make the components meet exactly at the points which I wanted them to, I experimented with various tools available in SketchUp. It was quite a challenge to use the tools and control them precisely to create the effects that I was aiming for. After going through this process of experimenting and a lot of undo’s and redo’s, I was able to create the model that is seen here. Gladly, it is much like what I was aiming for.
A piece of advice that I would share with my peers and fellow SketchUp Users is that I think it is very important to first build your model in either a 2D form or flat 3D sketch on paper so there will be less or no errors when building the 3D model in the software.