Media analysis Batman: Arkham Knight

The last game in the Arkham series, “Batman: Arkham Knight,” is the final game to the Arkham series and play mechanics that lend themselves to a lot of analysis in this ending to Batman’s story in the game. It’s a story of how a villain named Scarecrow and the mysterious mercenary that goes by the name of the Arkham Knight takes over Gotham with an army of soldiers and a fear toxin making the city go through a crisis and armageddon. Throughout the game play Batman gets gassed with the fear toxin and has to relive his trauma of fighting the joker. He overcame his fears and made a choice of making sacrifices to save his loved ones and to end up winning in order save his city even if he had to sacrifice everything for it. The narrative effectively combines Batman’s dark past and personal conflicts, making the gameplay more interesting for players and those who play the game. The game is interesting in its way of storytelling and how in order for him to be the hero everyone thought he was he had to make sacrifices to save everyone. 

The parts of this game that are significant and hold each other through the story is the character development of Batman in the beginning and the end of the same and how instead of running away from his fear he learned to conquer it and weaponize it.The design and mechanics of the game support the main story. Combat and stealth are important components that highlight Batman’s dual persona/personality as we seem him as a knight and a detective. With its maze like paths and tall buildings, Gotham City’s architecture shows the dark vibe of Batman’s world. From the Scarecrow to the Arkham Knight, every villain stands in for a part of Batman’s fears and insecurities.

The story’s shows a pattern that grows from the repetition of comparable situations, ethical issues, and character dynamics. This is shown throughout the game when Batman is constantly faced with situations where he must weigh his moral code against the harsh reality of his crime filled city. This struggle puts his himself to the test and affects his choices and what the player playing as batman faces throughout the game.

Something to be extracted and was stated throughout the game is the idea of not letting your fears/guilt consume you. This was shown when the Arkham knight was unmasked to be his dead ex-protege Jason Todd who he thought the joker killed and dealt with the guilt of not saving his former apprentice from being killed from the joke. When Arkham knight took off his mask and revealed himself as his dead apprentice he relieved the fear and guilt he has from Jason’s death and a big part of this story was Bruce learning how to accept his past mistakes with Jason in order to not only stop him but help him. With or without Scarecrow’s fear toxin it was shown that he was suffering from his own fears and guilt and throughout the game we see him struggle with this even before he was intoxicated weather it was when he was worried about those closest to him dying like Robin and Nightwing or when Jason came back to haunt him.

The game leaves us questioning in the game on our decisions making while playing the game and showing us the outcomes to each action we make throughout the story. Another thing is how it leaves us questioning what happened during the end of the game and how the game shows Bruce getting blown up in his mansion after his secret identity got exposed to the public. After we see his so-called “death” we see some thieves getting stopped by a nightmarish vigilante that is in a batsuit which leaves us players wondering who is under the mask and if Bruce Wayne is alive or not.