Since these two images were my early works in this class, my ideas on how to go about creating such objects was limited. It was a great learning curve for me to be able to manipulate the program and it’s tools to produce a 3-d shape that had volume and stability. So the first challenge was remembering what I had saw demonstrated in the class in regards to Sketchup and applying it to my replication of my cube. I had no problem using the tool to stretch out a square and then raising it up but my real struggle arose from figuring out how to make it solid. After a bit of research and digging through long term memory, I remember that by creating a group I can make the cube solid. This in turn allowed me to see that the shape had volume and could be printable.
If there was one thing I would tell someone setting out to do this project, I’d tell them to explore with all the possible tools and familiarize yourself with their functions before jumping into the project. This way if you run into a problem or get stuck in trying to remember how to go about doing something, you can recall a solution very easily. Looking back on my cube I could have done it a lot quicker had I been more savvy in the program, even though this project was not a race to complete. Nevertheless my cube came out in the program and in real life almost exactly to the scale I measured the wooden one to be therefore I was satisfied. This correct scaling of my cube in turn allowed for my multiple-block model to have a strong “actual” foundation to it.