ZOOM LIVE

Zoom is very popular among online learning platforms and has created a bridge between this new type of learning system. With that in mind we have taken action to collaborate with zoom to create a new app called zoom lived to make our product live. Our product uses blue-tooth to transfer verification signals to connect into this virtual reality classroom. You get to create your own unique avatar to represent yourself and be in a first person point of view to make your experience more real. You will be in a classroom full of different avatars of your classmate as well as your professor being there able to write and talk in the virtual world just like you are there in person. We also have incorporated a detection system to monitor vitals and physical health status to help assign exercise competitive games to fit the needs of our users. Games could also be manually chosen if you want to have a friendly competition with your friends as well. More features and changes will be introduced if there are suggestions out there from our users. We would like to make our product user based and to create a better learning experience as well as being able to enjoy our product.

Who this is for?

We want to sell this device to students and teachers from all education levels. Since our educational video game is designed to make online teaching through Zoom, Google Meet, etc. more efficient and fun, our target market will mainly be students who might have difficulties with the traditional online learning. The reason that we chose this audience as our target is that there are thousands of students who couldn’t study online as they did in school, they really need a tool to help them with their study. The way that we communicate with our audience will be posting our website links and blogs on Facebook, Instagram, Snapchats, or any other major social media that our target audiences use, about our games and how it can help with their study.