Assignment Due December 3

Reading:

Jeremiah McCall, “Historical Simulations as Problem Spaces: Criticism and Classroom Use,” Journal of Digital Humanities, Vol. 1, No. 2 (Spring 2012).

  • When you come to class, be ready to discuss what Jeremiah McCall’s argument is.
  • Do you play video games that have historical content?
  • If you were to design a historical game, what might it look like?

Group Blog Post(s)

1. By midnight Saturday, we need to see each group’s working bibliography. We’ve previously called this an inventory of artifacts, but now want a more formal and thorough presentation of your sources. This will be necessary for your final project anyway, so this gives you an opportunity to get started on it now.

2. By midnight Sunday, your group must post to the blog a description of how your final project is fulfilling the distribution requirements. Remember, your projects must combine spatial history, data mining and analysis, textual analysis, and visual and aural artifacts.

  • Be as precise as you can in your description. If you are creating a map, say how it is helping articulate or visualize your argument. If you are using maps created by others, say why you’re doing so and what it adds to your argument. What is the data that you’re using in your mining, analysis, or visualization? Etc.
  • We will respond to these posts Monday morning. Be sure to read our responses prior to class on Monday.