“It’s just for fun” is what most of my peers in high school would say about gambling, and usually, it is just that. When it is not just for fun, there is a significant cause for concern. Looking back, throughout my high school experience, gambling has been present at every step. I have seen people bet money on every type of sporting event, playing card games such as blackjack and poker and online gambling websites. I realize now that even I have participated in a form of gambling, fantasy football. Fantasy football is usually played on an app, where each person drafts football players for their team. Whoseever team wins at the end gets the entire pool of money. Although I don’t see this as a severe form of gambling since it’s more like paying for months of entertainment, it can be a gateway to more severe forms of gambling. One reason I believe it’s so prevalent is because of peer pressure. When you see all of your friends participating in gambling, you don’t want to feel left out, so you join them. This leads many kids down the path of gambling they might never have participated in if not for peer pressure. In particular, a former classmate of mine started off with only participating in fantasy football. Over time he started occasionally using sport betting apps, and now he bets on almost every major sporting event. This example is one of many that I know, and I used it to show just how much worse gambling has become among adolescents. Online gambling, in particular among my friends, is widespread. Whenever we are watching a sports game, at least one of my friends has a bet on it. Although this has made me feel a bit left out, I am proud that I have barely participated in it. I am writing this research paper in order to spread awareness among parents, youths, and schools so that they can come up with countermeasures to fight this gambling epidemic.
Gambling in my community and others is on the rise, and countermeasures need to be put into place. My school has a program called SAFE where students can meet with professionals to discuss their issues, such as gambling, alcohol, and drugs. This safe space is vital in fighting this issue and needs to be spread to other schools and communities. I know someone who participated in this program and has really benefited from it. He appreciated how confidential it was and how it supported him to get onto the right track. I believe that sometimes kids think that they’re already too deep into it and can’t get out, but programs like this help support and change their mindset. Another program that I think can be effective is one that teaches students the dangers of gambling before it even happens. For instance, in my high school, we had a class that taught us the dangers of substance abuse and gambling. This class made me decide never to gamble or abuse drugs which I really appreciate. Adolescents are more prone to risky behavior due to their brains not being fully developed, gambling among adolescents has been increasing due to increased access/weak regulations, and gambling at a young age can increase be a gateway to more serious things. One counterargument against restricting online gambling is that it can help find problematic gamblers. Another counterargument against restricting online gambling is that it will increase the economy.
A clinical study shows that teens are prone to risky behavior and have a decreased sense of risk aversion, as shown in the quote, “appears to involve increased sensitivity of reward circuitry involving the nucleus accumbens and related brain regions, decreased harm avoidance involving the amygdala” (Wilber and Potenza). Adolescents’ primary motivation for gambling is the desire to socialize with others. But their brains are not fully developed yet, which decreases their risk aversion making it more probable that they will have gambling issues compared to adults. Adolescents tend to use gambling as a form of socializing, as shown in the quote, “Contrary to the prevailing association of gambling for monetary gain in adults, for an adolescent, gambling is often reported as an opportunity to socialize” (Wilber and Potenza). Gambling being used as a social gathering is problematic, especially combined with their lowered sense of risk. Additionally, because of this new “social norm,” problematic gambling among teens is much higher than among adults, as shown in the quote, “indicates that the rates of problem gambling among adolescents and young adults are typically greater than those among older adults” (Derevensky et al. 4).
Online gambling is a relatively new form of gambling that teens can access despite regulations against underage gambling. With this improved access, gambling rates among adolescents have been rapidly growing. The Internet provides anonymous and easy access to gambling, as shown in the quote, “Other sources of gambling are, for the most part, strictly regulated and prohibited for underage children; the Internet provides an accessible and largely anonymous route to an otherwise illegal activity” (Messerlian). Researchers are even worried that the line between gambling and online gaming is becoming increasingly blurred. This quote explains how gambling is seen in video games, “Each player begins with a certain amount of free tokens, and each game involves an initial wager and payouts if the player is successful” (Messerlian). Additionally, adolescents with serious gambling issues have a higher likelihood of gambling online, as shown in the quote, “For example, up to 25 percent of adolescents with serious gambling problems report using online gambling practice sites” (Wilber and Potenza). Another article talks about how the number of young gambling patients visiting psychologists has been increasing (Ansberry).
Gambling at a young age increases the likelihood of other adverse effects. For example, adolescent gambling increases the likelihood of substance abuse in the future, as shown in this quote “Gamblers who initiated gambling behavior as adolescents were found to be more likely to report substance use problems” (Wilber and Potenza). Other adverse results include an increase in depression, alcohol use, abuse, and dependence. Youth gambling also dramatically increases the risk of developing a severe gambling problem, as shown in the quote, “Teens are two to four times more susceptible to developing a gambling problem than adults” (Amalgus). Gambling can also lead to mental health issues, as shown here, “There also seems to be a link between gambling and mental health problems in young people. It can lead to low self-esteem issues, stress, anxiety, and depression” (Amalgus). Gambling can start as just buying loot boxes in video games, then fantasy football, then sports betting, and then casino gambling. Kids are now being exposed to more forms of gambling than ever.
One counterclaim against restricting online gambling is that it can help find problematic gamblers. It can do this by tracking peoples spending and flagging suspicious activity, as shown in this quote “The first is that, contrary to online gaming opponents, legal and regulated online gambling can better catch problem gamblers than other systems” (Rousu). He says that a lot of problematic gamblers slip through the crack in casinos because they are anonymous, but if you have online gambling, then it would be easier to spot problem gamblers, as shown in the quote, “The current system makes it more likely that a problem gambler could slip through the cracks” (Rousu). While this would be helpful, it does not get to the root cause of the issue, and online gambling will create more problem gamblers than it gets rid of. Adolescents are more vulnerable to online gambling because it is more appealing to them and feels like a video game, as shown in the quote, “are particularly attracted to the colorful, fast-paced videogame-like qualities, view themselves as highly intelligent, and perceive themselves as invulnerable to a gambling problem” (Messerlian). Additionally, youth gambling rates have nearly doubled since 2018, which means online gambling will also increase (Ansberry).
Another counterclaim against restricting online gambling is that it will help increase the economy and create more jobs. One article claims that almost all online gambling sites are from overseas companies and that the U.S. should try and capture market share. As shown in this quote, “Up until the recent state legalization efforts, almost all online gambling sites are based overseas” (Rousu). Additionally, this would create more jobs and let the U.S. tax these companies boosting the economy. As shown in this quote, “jobs created would range from computer programmers to customer service jobs… Another benefit is that they would have to pay U.S. and state corporate income taxes” (Rous). He also talks about how people should have the right to gamble in their own homes, as seen here, “main reason online poker should be legalized: individuals should have the freedom to gamble in the privacy of their own homes” (Rousu). Although these are all valid claims, online gambling is illegal for a reason. If it became federally legalized, then youths would have much greater access, and it will even negatively impact adults. Having more legal gambling websites will most definitely lead to more kids gambling and having problems. Easy access will lead to many problems in the future, as shown in the quote, “There are predictions that Internet gambling will continue to soar with governments becoming more actively involved in the operation of these sites” (Messerlain)
In conclusion, gambling is detrimental to adolescents; adolescents are more prone to risky behavior due to their brains not being fully developed, gambling among adolescents has been increasing due to increased access/weak regulations, and gambling at a young age can increase a gateway to more serious things. One argument for online gambling is that it will help find problematic gamblers, but as a result, it could create even more problematic gamblers; therefore, it shouldn’t become legal. Another argument for online gambling is that it will boost the economy; while this is true, it will also increase the amount of adolescent gambling; therefore, it should remain illegal. One possible factor that can be researched in the future is how gaming and online gambling coincide. Another thing that can be researched is how online gambling makes money feel fake since it’s digital. One thing that can be improved is studying the number of adolescents who gamble.
Works Cited
Ansberry, Clare. “Turning Points: Gambling Ensnares More Teens — Often-impulsive young men are drawn in as sports betting grows, lines blur with videogaming.” Proquest, 20 December 2022, https://www.proquest.com/docview/2755727319?accountid=8500&parentSessionId=h3G0nNNh%2B3nWiI9LjrOm95G0yPazqEG%2BXjSO5mzVMlY%3D&pq-origsite=primo
Derevensky, Jeffrey L., et al. “Youth Gambling the Hidden Addiction.” De Gruyter, 2011, https://cuny-bb.primo.exlibrisgroup.com/discovery/fulldisplay?docid=alma9994425039406122&context=L&vid=01CUNY_BB:CUNY_BB&lang=en&search_scope=IZ_CI_AW&adaptor=Local%20Search%20Engine&tab=Everything&query=any,contains,adolescent%20gambling&offset=0
Messerlian, Carmen. “Gambling, Youth and the Internet: Should We Be Concerned?” NCBI, 2004, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2533814
Rousu, Matt. “.It’s Time For The Federal Government To Legalize Internet Gambling.” Forbes, 25 June 2013, https://www.forbes.com/sites/realspin/2013/06/25/its-time-for-the-federal-government-to-legalize-internet-gambling/?sh=4981bdc56c6a
Unknown. “Risks of Teen Gambling.” Algamus, 16 August 2022, https://www.algamus.org/blog/risks-teen-gambling
Wilber, Mary K. “Adolescent Gambling – PMC.” NCBI, 2006, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2945873/