Category Archives: New Utopian and Dystopian Worlds

A Utopian Society: Melloasis


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*While each mer-person understands the constitution, it is not a formalized, legalized document. Rather, it is something that can be orally recited and referred to through song. While it is recorded below in English (human form), it only exists in Mermish as a beautiful melody. Often times, you will hear bits and pieces of this beautiful song throughout the villages as a constant reminder and celebration of the mer-people’s unified endeavor to be in tune with nature.

We, the citizens of Melloasis, hereby declare ourselves to always strive to be harmonious with nature, maintaining the equilibrium between our society and our surrounding environment.

Article 1: MELLOASIS
This utopia is officially known as Melloasis, a combination of “mellow” and “oasis”. 

Melloasis is founded on the principles of respect for nature, the preservation of ecological harmony,  the communal bond, and the pursuit of nondestructive happiness.

The reasoning behind the mer-people’s passionate respect of nature dates back to an old fable concerning a land-species, named humans, who destroyed its mother nature over the course of thousands of years, Eventually, humans’ actions and behaviors brought about disturbances in the global climate, sea levels and water temperatures, the atmosphere’s chemical makeup, and were directly held responsible for the unnatural extinction of many animals and plant species. Therefore, the forefathers of this society determined that a peaceful co-existence with nature was a crucial necessity for their species’ long-term survival.

Melloasis shall be an oligarchy of five Elders, composed of the oldest (and therefore, wisest) merman or mermaid from each of the five villages.

Article 4: LANGUAGE
The mer-people of Melloasis shall communicate in their original language, Mermish. This language consists of squeaking and squealing intonations, similar to that of dolphins, as well as beautiful song, similar to that of humpback whales–but in their distinctive Mermish dialect.

Melloasis encourages an atmosphere of free-will, in which individuals have the right to be relaxed and in a blissful state of mind, as long as equilibrium with nature is not affected. Although there are no written, strict laws and rules of conduct, cheerfulness and productivity is highly encouraged. Thankfully, in this society, most members are naturally inclined to behave and perform in this manner, and a pessimistic or dangerous character is rarely found.

All mermen and mermaids are equal before the law. There is never any negative discrimination concerning gender, age, nor status. Elders are looked upon in a slightly more favorable light, however, because society relies on them to peacefully exist in equilibrium with nature.

There are five Elders who work to preserve harmony in this utopia with nature; they are the most wise mer-people in society at any given time. One’s wisdom is measured solely by age, and Elders often live up to 200 years old. The oldest mer-person in each village holds this position for life. Once an Elder passes, the now (new) oldest member in that village becomes the Elder.

The Elders do not create solid, strict rules, but there are certain types of behavior that are celebrated. It is easy for them to encourage a harmonious relationship with nature, both individually and communally, because the mer-people of this society are already predisposed to behave in this way.

Because they are the most wise mer-people of this society, each Elder is trusted with the task of making decisions that affect each mer-person. Whether it is deciding to pause hunting on a specific species of fish, or exiling a rare rogue member out of society (which happens once in a blue moon), they always work to maintain a balance with nature.

Article 9: ECONOMICS
Mer-people specialize in roles such as fish hunting and gathering, medical assistance, and reproduction caretaking. However, these roles are not set jobs that are worked on the daily for a specific number of hours. For example, while a certain group of mer-people may be great hunters, this does not restrict others from hunting on their own free will. These skillful hunters, also, are not obligated with the responsibility of feeding their entire village.

Their roles can also easily change depending on the situation. If there is not enough food for everyone in this society, everyone (who is able) will focus on hunting to feed themselves and other members.

Everyone in each village will share the food and other goods, either obtained through earning, gifting, or bartering. There will be no form of money.

Fire and electricity do not exist in this underwater world. Their technology depends on the natural behavior of the sun/sunlight, water and waves, and the surrounding species with special characteristics. Most importantly, the water functions as a medium for communication. Sound travels father in water than in air, and about six times more effectively. The mer-people communicate while hunting, mating and reproducing, trading, and playing.

Because their technology is limited by water, the mer-people use surrounding materials to benefit their lives. They use things they can discard back into their environment, always in a way that is not harmful to nature.

Article 11: ECOLOGY
Melloasis’ ultimate goal is to maintain harmony with nature. With every action completed with careful and thoughtful consideration, the inseparable bond with nature always strives to be kept at equilibrium. Therefore, it is this society’s responsibility to maintain harmony with nature by not doing anything beyond natural preservation.

Article 12: RELIGION
Members of this society do not practice any religion that idolizes objects or unseen gods, mainly because “religion” is a human concept. The only omnipresent force they believe exists is nature– but they understand that they cannot influence it with prayers and incantations. They do not worship nature, but are often in awe of it. They admire the natural beauty of their environment, and are thankful to be living as witnesses to it—such as the stillness of the deep, blue sea; the colorful illustration marked on sea creatures and marine life; and the natural wonders of whirlpools.

There is no discrimination based on gender, and gender roles are nonexistent. Any merman and mermaid can specialize in any role depending on their availability, capability, and aspirations. A mermaid may be an excellent hunter or a respected Elder, while a merman may be a wonderful nurturer and caretaker.

The distinction between a merman and mermaid is simply based on their role in the mating and reproductive process. The mermaid carries and lays the eggs, and the mermen fertilizes them.

There may also some physical differences, in which mermen are inclined to expose their bare torso, while mermaids favor placing some kind of ornaments on their torso (such as a starfish).

Mermen and Mermaids choose multiple partners for reproduction (approximately between 3-5 in their lifetime), usually based on genetic compatibility. Love is not an important factor in mating.

Most mermaids lay an average of five eggs, via external insemination, per each successful mating. Not all eggs are guaranteed to hatch, because of accidents, predators, and by chance. The eggs are cared for by the entire community, with extra attention given by the specialized nurturers, and once born, the mer-children are raised communally as well. Furthermore, the mer-people live communally in underwater caves and are not organized into nuclear families.

Article 15: ETHICS AND LAW
Mer-people are instinctively inclined to understand and appreciate nature; everyone automatically behaves appropriately—in a way that is positively helpful and valuable to nature. In this society, everyone puts in an equal effort to sustain harmony with nature.

Punishment does not exist in this society because: 1) no one is intentionally bad, and 2) there is absolutely no good that punishment would bring to nature. If problems arise, the mer-people work together to re-establish the peace, and continually encourage a sense of community through expressive and meaningful interactions.

Expanded Information:

Physical Setting
Melloasis exists somewhere off the coast of an area that echoes Hawaii. Thriving in warm-water temperatures, the mer-people live near the surface of the water, up to 200 meters (656 feet) below the surface—which is known as the euphotic or “sunlight” zone. Melloasis approximately spans a territory of a comfortable seven cubic miles, they rest in underwater caves, which are found in sporadic clusters. These underwater caves are categorized into five different villages, with 100 mer-people belonging to each village. They live in peaceful co-existence to other marine life within this territory.

Physical Appearance
Adult mermen and mermaids both range in height from 5’4” to 5’10.”  A typical weight for them ranges from 120 lbs to 180 lbs.  There are no malnourished or overweight mer-people, but each merman and mermaid has its own individual body shape and size (they are not cookie-cutter or cloned-looking creatures).  On the whole, mermen are slightly larger than mermaids but only by an inch or two at the most and ten pounds to twenty pounds heavier.  There are no appreciable differences between the sexes in terms of strength that would affect the types of jobs they can do.  Neither sex has nipples nor belly buttons, and they gestate their young externally like sea horses.  Both sexes are human from the waist up and fish from the waist down (with legs-length tails, covered in scales).

The scales are the same colors as the particular mer-person’s hair, which typically vary from different hues of blue, indigo, and coral.  This is a genetic occurrence that happens naturally. Because of this natural, geneticoccurrence, if some mer-people choose to dye their hair in a different color, they will most likely dye their individual scales into a similar color as well, to keep their head-to-tail appearance consistent.  Some mer-people like to have different color patterns on their scales such as a striped black-white pattern to show their personality and individuality (their hair will mostly likely be some sort of incorporation of both black and white/blond as well).

The dye is an oil that is excreted from the leaves of the Sea Cress plant.  The plant grows plentifully on the sea floor outside their caves.  The Sea Cress Plant come in shades of red, orange, yellow, green, brown, and purple.  One application of the oil into a mer-person’s hair or scales will dye them the color of the oil and a second application of the same oil will wash it out.  Because the dye is oil based, the ocean water will not wash out the dye though the color will fade slightly over time.

Mer-people live to the advanced age of 200, they age a bit slower than humans.  Mer-children reach physical and mental maturity at the age of 25 instead of 18.  Their correspondent growth as children is slower in proportion to this fact.

Melloasis is divided into five villages with roughly 100 members each. Each of the five villages has one Elder who is the oldest in his or her village. The Elder’s age ranges from 150 to 200 years old and holds the position for life. Once a mer-person reaches the age of 150, he or she is qualified to be an Elder if there isn’t already an Elder in place. As a mer-person ages, their wisdom also grows with them so it would only make sense that the oldest mer-people are the Elders and they are in charge of their villages.

The Elders do not create absolute, strict rules, but there are certain types of behavior that are celebrated. For example, being idle is not looked down upon, but being productive is celebrated. The mer-people are free to explore their territory and be playful, while being generally productive. Being productive is considered hunting for fish, swimming around finding trinkets or shells to collect, observing other maritime species, exploring the territory, taking care of and feeding the young, and grooming themselves.

There are mer-people who specialize in roles such as fish hunter/gatherer, doctors, caretakers, etc. but their roles can be easily changed depending on the situation. For example, if by chance a shark enters their territory and some of the mer-people are hurt. There are mer-people who are doctors but that may not be enough to help these injured individuals. At this point an announcement will be made and caretakers and fish hunters will come and help out the doctors. Another example is if a hunter is injured or deceased. In this society everyone is free to find their own food but the hunter is their main source of food. Since the hunters are very efficient fish hunters within the society, the absence of one hunter can largely affect the food supply. In this case the mer-people will automatically chip in help lend additional support.

As a mer-child grows up he or she shadows or is an apprentice to an expert in the field of his or her choice. This is to prepare the mer-child for adulthood. The Elders delegate the responsibility of having an apprentice to the experts. When a mer-child reaches the age range of 18-25, he/she has a meeting with the Elder to discuss entering adulthood and the specialized role he/she may possibly fulfill. The specialized roles are ultimately chosen by the Elders because they are the most wise, but if a mer-person dislikes the role, he/she is allowed to suggest a different role to fulfill and explore other options.

Everyone in the village shares the food and other goods will be obtained by bartering with other members. Different levels of value are not placed on traded goods/services. Rather, whatever a mer-person needs/wants and does not need/want at a particular moment dictates what they trade. For example, a mermaid may trade a fish (when they are not hungry) for a coral “hairbrush” because their desire for smoother hair is higher than their current appetite level. Once her hair is smooth, however, she may later trade it for bunch of seaweed because her hunger has grown.

There is no form of money. The mer-people do not have many personal belongings because that would crowd up their caves. They are allowed to keep maybe one or two trinkets such as pretty, shiny objects like pearls, or shells. These items should be able to be found naturally in the sea. A mer-person should not be keeping anything that is foreign or human made. If an individual desires an object that another mer-person has, the individual can offer to trade an object for the desired object. Each item in the trade must be considered equal or around equal value just to make sure it is a fair trade.

Fire and man-made electricity do not exist in this underwater world. Their technology depends on the natural behavior of the sun/sunlight, water and waves, and surrounding species with special characteristics.

The sun/sunlight gives natural lighting to their environment and gives an indication of the time of day. They spend most of their day performing activities while the sun is out, and they usually spend the night resting or sleeping after the sun has set. The water offers hydration and sustainable life to the ecosystem’s species and food sources. The characteristics of the waves offer indication of the weather of the current and surrounding environments (e.g. hurricanes). The water also functions as the mer-people’s medium for communication. Sound travels farther in water than air (and about six times more effectively). The mer-people are able to communicate with each other while they hunt, mate, and play—through cheerful squeaks that are similar to dolphins and in beautiful song that is similar to whales.

Other underwater creatures inherently offer help to the mer-people. Bioluminescent marine life, such as plankton and small fish, offer lighting underwater. This is particularly useful to the mer-people on cloudy days where sunlight is unable to penetrate through the water’s surface. This also enables the mer-people to continue tasks and explore their environment even after the sun has set—they do not necessarily have to go to sleep right away.

Because their technology is limited by water, the merpeople use surrounding materials to benefit their lives. Driftwood becomes a hunting spear and seaweed becomes a temporary net—things they can discard back into their environment in a way that is not dangerous to nature. With careful and constant observation of their environment, however, they are able to enhance some of their daily activities. They pick up seashells from the sand and use them as megaphones—they are able to project their sounds not only from a farther distance, but also at a greater volume. They also use coral to comb their hair and smooth out their scales.

This utopia’s ultimate goal is to maintain harmony with nature. With every action completed with careful and thoughtful consideration, the inseparable bond with nature always strives to be kept at equilibrium.

The underwater world is a place for all maritime creatures. Nature has its ways for recycling and reusing natural waste, therefore, preserving life. Nothing supplementary is needed to sustain the beauty of marine life. Therefore, it is this society’s responsibility to maintain harmony with nature by not doing anything beyond preservation.

At times, the mer-people are very interested in observing their environment, discovering new species, and gaining stronger understandings of marine life—but it is always in a way that does not disrupt nature. Anything “(mer)man-made” does not cause permanent damage to nature, always considering environmentally-friendly values. The reasoning behind their passionate respect to nature dates back to an old fable concerning a land-species, named humans, who destroyed its mother nature over the course of thousands of years. Slowly, and then all at once, humans’ actions and behaviors brought about disturbances to the global climate, sea levels and water temperatures, the atmosphere’s chemical makeup, and were to blame for the extinction of many animals and plant species. Their destruction ultimately made earth an un-livable planet for the humans, and they eventually sought refuge on other planets within the Solar System. Therefore, the forefathers of this Melloasis determined that a peaceful co-existence with nature was a crucial necessity for their species’ long-term survival.

The mer-people’s population is controlled by predators (larger fish, sharks, whales), accidents, and natural occurrences (death by old age), and they, in turn, keep other species’ populations in check—it’s the natural circle of life. Also, unlike similarly-intelligible humans, the mer-people do not domesticate animals nor enjoy ownership of pets.

While mer-people may hide from (in caves or seaweed fields), swim out of reach of, or use distraction techniques against predators, they do not set up physically dangerous traps of any kind because it is not natural– they are not the predator. Their village is not an optimal swimming location for their predators (mainly due to insignificant sea level for whales, or unsatisfying food options for sharks who prefer seals), but predators will occasionally cross borders since there aren’t any definite “fences” of any kind. Moreover, any mer-person who swims outside of Melloasis also risks being in an area where predators are more likely to be around.

Mer-people never developed a religion in the sense of believing in a god or gods. This is an abstract idea to these creatures because religion is a concept developed by humans.  They don’t need to rely on idols or gods because the only power underwater is nature– a natural force that cannot be swayed through faith. They are not spiritual and see no need to create blessings or prayers.

They do, however, have an awe of and appreciation for nature.  They are also very observant of their surrounding environment– understanding the circle of life, the food chain, and existing predators. Because of this, they appreciate nature in the sense that they recognize the full worth of the fish they eat, the sharks they fear, and their own part in the larger whole.  They accept that each part is vital and necessary to the health of the whole. They show this by taking great care in their hunting to keep the food chain in balance and being very concerned with the ecology of their environment in the whole.

They also find joy appreciating the natural beauty of their world– from naturally occurring whirlpools, the presence of colorful coral reefs, and the hypnotizing way the sunlight reflects off certain objects.

The Relationship between the Sexes
Mermaids and mermen do not have defined gender roles.  Since mermaids and mermen are physically very similar; the main difference being an inch or so of height and only a few pounds in weight, there are no jobs that physically, only mermen or only mermaids can do.  Also, since mermaids to do not gestate their young internally or breastfeed, care of mer-children from conception can be done by either sex.         Because there are no gender roles, there is no discrimination based on gender either.  Any mer-person can have any job specialization they want including Elder once they hit 150 years of age.

There are minor physical and role differences when it specifically comes to reproduction; the mermaid lays eggs and the merman fertilizes them.  However, since mating is only for survival of the species and both mermaids and mermen have multiple partners in order to maximize egg hatching potential, there is no jealousy or other negative relationship-based problems among the sexes.

Sexual Reproduction
All mer-people start reproducing when they hit the age of sexual and physical/mental maturity at 25 and have started their adult lives.  They have a natural urge to mate when spring starts and the weather gets warmer because the changes in the temperature of the ocean affect their hormones.

Since there are only 100 mer-people in each village and mer-people can reproduce from the ages of 25-55, only about about 20-30 mer-people are fertile and able to mate each year.  In order for the best chances of the eggs to hatch, mermaids and mermen choose multiple partners based on which physical and mental characteristics that they have and which characteristics a genetically compatible partner would have to have in order to produce viable children.   In order to have the best chance of viable eggs, merpeople will conceive with all available genetically compatible partners within their village.  The relationships between one mer-person’s choices of partners and other mer-people’s choices of partners will intertwine to form a spider’s web.  Because of this and the small selection from which they have to choose from, each mer-person will average between 3-5 different partners.

By the end of spring, most mermaids have produced an average of five fertilized eggs via external insemination.  Because not all eggs hatch, and mer-children are raised communally, birth control is not practiced and most mermaids will produce approximately 30 fertilized eggs over the course of their lifetime.  The eggs are kept in special incubator rooms in the childcare cave which is a specific complex within each village of 100 merpeople.  Approximately one to two eggs hatch from each mermaid’s conception for a total of about 15-20 new mer-children a year.  About the same number of merpeople die from old age or accidents per year so the communities even out in terms of population numbers.

The reasons not all eggs hatch are infertility/egg/sperm problems in a particular mer-person, various genetic defects in the fertilized eggs that make them non-viable so they never hatch, improper handling by the childcare workers in charge of the eggs that would cause them to break or become damaged, environmental problems in the ocean that would affect all the eggs for that year, predators managing to swim into the childcare center and eat the eggs, or just plain bad luck.

Family and Reproduction
Mer-people are a hybrid of different species of fish that have slowly developed intelligible thoughts and behaviors similar to human intelligence. Through millions of years of evolution, mermen and mermaids have come to exhibit mental abilities (e.g. emotions) that differentiate them from most simple marine life.

Mermaids and mermen both have the same degree of emotional attachment with their children, which, since they are produced and gestated externally, are weaker than human bonds.  Therefore, they have no problem swimming over to the childcare center in early May with their freshly fertilized eggs for them to be raised communally by other mer-people.  Some mermaids and merman are born with stronger bonds to children so it is their calling to work in the childcare center and communally raise all the children of their particular village.

Because mer-people are a hybrid of fish (simple animals that gestate very quickly), and humans are much more complex (and therefore take nine months to gestate), it takes on average between 2-5 months for fertilized eggs to hatch. Mer-children are born similar to infant humans (being a small, naive form of adults that undergoes much development with time) but instead of needing breastmilk, they eat plankton and other small fish that don’t require chewing. They are already born able to swim as it is an innate necessity (like sharks).

They grow up in the childcare center and stay there while they prepare for adulthood by shadowing or being an apprentice to an adult mer-person who has a job they might want.  After the mer-child reaches the age range of 18-25 and met with an Elder to discuss their specialization, they are allowed to move into the communal adult cave system.   Each village of 100 mer-people live communally as a whole since they are not organized into individual families (in multiple clusters of caves, not just one cave).  Mer-people do not have individual homes but will sleep in whichever cave in the village they want and may change caves as often as they like.

Mer-People Rights
In Melloasis, it is ideal that everyone contributes to the society, but that is not always the case. There may be one mer-person who has been influenced in a certain way that what he or she does in his or her daily life will negatively impact the community. If any of the mer-people suspect another mer-person to be adversely affecting the village, a report should be made to the Elder. The Elder will have a personal conversation with the said mer-person and if the suspicions are deemed true, the Elder will have the power to exile him/her from society. However, some suspicious reports could happen from misunderstandings and miscommunications– that is why all reports go to the wise Elders.

If a mer-person finds an unnatural object (such as a human-made object), he/she must report it to the Elder. This object could be harmful to the society. The Elder will have a meeting with the Elders from the other villages and come up with a way to properly dispose of this object.

Mer-people are instinctively inclined to understand and appreciate nature; everyone automatically behaves appropriately—meaning they behave in a way that is positively helpful and valuable to nature, or in a way that is neutral. In this utopia, everyone puts in an equal effort to sustain harmony with nature. Inappropriate behavior is anything that negatively harms nature– such as over-hunting, or developing tools that cannot be recycled back into the environment. However, it is not in the mer-people’s nature to act inappropriately (although there are random, rare exceptions due to genetic mutations).

Punishment does not exist in this utopia, simply because: 1) no one is intentionally mischievous, and 2) there is absolutely no good that punishment endured by mer-people would bring to nature. The only problems that arise within this utopia come from accidental misfortunes, such as an accidental harpooning of another hunter while catching fish, or an unintentional overhunting of a small fish species. In the case of a “friendly fire” death, the entire community may mourn over the lost life, but the “killer” is not punished. Instead, everyone works together to re-establish the peace by putting in slightly more effort to make up for the lost work of one body, and by encouraging a sense of community through expressive interactions such as hugs and smiles. Everyone works to take care of the nuclear family “left behind” collectively, because they are all part of one larger family– everyone in its community is entwined. With a loss of a life, there may be a memorial, but never a burial (because it is an unnatural action).

If someone accidentally hunts too much of a fish species to the point that its population becomes endangered, the mer-people lay off hunting that particular species until it naturally repopulates itself to a safe level. However, if it becomes extinct even after the mer-people have stopped hunting that species, it is looked upon as a natural and inevitable termination.

Now what if someone deliberately breaks the code of being one with nature? Although this is a species where everyone is innately born with the understanding and appreciation for nature, there is an extremely rare occurrence of an outlaw. It is natural for a species to experience some individual abnormalities, such as a clownfish born with a deformed fin (e.g. Nemo). Although very uncommon, a merman or mermaid born without an appreciation for nature is possible. Once an Elder realizes that an individual mer-person does not follow the natural code, they have the power to exile him/her out of the society. Once cast out, this mer-person is soon expected to die because they are incapable of surviving by themselves. It is nearly impossible to survive on their own because they come from a species that significantly relies on one another. No remorse is shown by any mer-person inside the society because they only uphold equilibrium with nature.

iLand Getaway

A Satirical Utopia by: Cate Larsen, Anjelica Mantikas, and Kai-Cong Fam

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We the pixels… in order to form a civil society amongst the chaos and confusion do ordain and establish this Constitution for iLand Getaway.

Section 1.

All legislative power shall be given to the five Founding Fathers and no other persons will take any place amongst them as long as they are living.

Mark Zuckerburg, Bill Gates, Tim Cook, Larry Page, and Dick Costolo

Section 2.

A priority must always be given to anti-social members of the world and their acceptance into iLand Getaway should be expedited. All other applicants must wait for available spots.

Section 3.

Members will not be allowed to leave their cubical complexes once they enter into the society. All activities – sleeping, eating, using the bathroom and entering the virtual world must be done in each individual member’s complex. They must trust that the founding fathers have their best interest in mind with every action they take.

Section 4.

If a member of iLand Getaway does not follow any instruction given to him or her by the founding fathers, they will be separated from their Internet connection to suffer from severe boredom, or asked to leave the society altogether. The founding fathers will punish accordingly depending on the severity of the crime and repetition of offenses.

Section 5.

If a member is caught hacking any part of the system or cyber-bullying, they will be punished accordingly or asked to leave. Additionally, any person may leave if they do so choose. Any exit is permanent.

Section 6.

Each citizen of iLand Getaway has the right to free speech as long as it does not interfere with the rules of cyber-bullying. Debate is encouraged for entertainment. Caps lock is discouraged.




As ISIS militants advanced to the United States and Ebola began infecting millions more throughout the world, a group of tech company founders and CEOs decided to create their own utopian experiment: iLand Getaway. Since the real world had become a dystopia, this new society became a way for people to escape the realities that surrounded them. The five Founding Fathers of our society are Bill Gates (Co-founder, Microsoft), Tim Cook (CEO, Apple), Larry Page (CEO, Google), Mark Zuckerberg (CEO, Facebook), and Dick Costolo (CEO, Twitter).

The government is run by the five Founding Fathers and their primary role is to make sure the virtual world is always working. Perhaps the most important task the Founding Fathers have is to make sure the Wifi connection never drops. They also assign jobs and watch over what society members are doing in the virtual world. While each founding father is respected highly, it is Mark Zuckerberg that is idolized most by the society. Therefore, he often addresses the society members and secretly is behind god’s Facebook page.

Each member of this utopia has willingly joined this society through an application and interview process. The Founding Fathers read each application of those who wish to enter into the society, and decide what role each will play based on his or her skills. Those who are accepted must pay a fee of $1,000 to the Founding Fathers. There is an ongoing affirmative action initiative for anti-social nerds since this is a lifestyle that they have always desired. There is no oppression or attempt to create a divide between the people. Those who have worthy applications but are lacking appropriate funds are permitted to work their way in by manning some of the aspects of life within the buildings where iLanders reside.

The Relationship between the sexes:     

When a member is accepted into iLand Getaway, he or she will never again be face to face with any human being. Thus, he or she is able to choose their gender when they enter into the society. Once their gender has been chosen, they cannot change it because it is not just an image but their very being. All relationships – and subsequently all dates – are online. When two members are dating, they engage in private chat messaging for an hour or so depending on how great their “date” is going. They may surf the web together, play games, and match their avatars. They can also send gifts such as new clothes or 3D printed food they coded. Since a majority of the members are anti-social nerds, they prefer these types of relationships. There is no physical contact between two people in a relationship. This is satisfying enough to the members of the society.

Members are attracted to each other based on personal profiles in the virtual world. Each member has a personal profile and an image of their virtual avatars. This allows a fifty-year-old woman to become young and beautiful again in this new society. It does not matter if this is a lie, because no one will ever meet! When a person is not happy with how their virtual avatar looks, they are able to get surgery to make them more attractive. By adding pixels to their body and taking away some pixels from their nose, the virtual person can look brand new!

Men and women in the virtual world are also friends. Unlike the chaotic dystopia outside their society in which women are seen as unequal to men, this society treats everyone the same. Virtual men are respectful towards virtual women in this society and both can hold the same types of member roles which they receive the same amount of virtual pay for (game creators, coders, etc.).


There is a god of iLand Getaway, and he indirectly communicates with society members through the Facebook page of the technological visionary Steve Jobs, who has passed away and now is an intercessor. Citizens post questions on his wall and Jobs is presumed to place the request before god and promptly respond from the afterlife. While people believe it is really god answering them back through the medium of Steve Jobs, it is actually Mark Zuckerberg. He programmed the same automatic responses to people’s Facebook posts since many of the questions are silly and repetitive. By analyzing wall posts that are requesting something (prayers), Mark Zuckerberg is able to take this information and deliver the virtual services that people want such as new avenues of social media or faster WiFi. His response is proof enough to the people that god exists.

The members’ interest in speaking to god has more to do with curiosity than dedication to religion. Other than the occasional Facebook post, religion is not highly regarded in the society. Most members left the dystopia in hopes that they would forget their pain and sorrow from that world. Thus, religion does not play a major part in their lives unless they really need something.

Science and Technology:

iLand Getaway would not be a possibility without the existence of certain technologies, as every waking moment is lived in the cyber world. Citizens experience this world via a contact lens they put in their eyes called an iLens, courtesy of Google CEO and founding father Larry Page, with an Apple-inspired name from Apple CEO Tim Cook. This contact lens takes minimal experience to operate. Once worthy applicants are admitted into the community, they insert a lens into each eye and have instant access to the Internet directly in their field of vision! In the cubicles they call home, citizens use their iLens to perform basic keyboard and mouse functions. They are therefore able to scroll, select, and type using their eyes. Certain blinking patterns “click” on things. These efficient technologies make for a limited use of electricity. As a matter of fact, the compounds in which citizens live use up little to no energy at all, as no lights need to be on for a person who is not living in the real world. All light and life comes from the iLens; that is reality. The human body has been replaced by a virtual graphic avatar, which can be modified via Photoshop at any time. Another important piece of technology is the 3D food printer, a food source on special occasions. Citizens customize a food design online and print it, the greatest effort they will ever need to take when it comes to their meals.

Health and Wellness:

In order to keep the eyes functioning well, users must insert eye drops to charge and moisturize their lenses every single day. A few additional health concerns arise with this world of virtual reality. Clearly there is the essential component of exercise missing from this virtual life. Fortunately, the technological innovation of the founding fathers provided for this: citizens have a comfortable chair in which they sit all day and live the majority of the rest of their lives. The chair has a footrest, which is set on a timer to automatically push up and down, leading the citizen’s resting legs to stretch and move with it. Windows are built into each room, allowing the sun’s rays to provide sufficient amounts of nutrients like vitamin D, crucial for wellbeing and survival.

As for essential liquid consumption, it must be revealed that this living chair is nothing but a glorified toilet, the only source of electricity in the community, and powered by the outside workers who labor for their admittance into the community due to a lack of funds. When a citizen needs to drink, they pull a tube that extends from one of two small holes in the top of the chair. All they need to do for a gulp of fresh and purified water is a quick sip from the tube. The second tube emerging from the adjacent hole in the “chair” has the other end surgically placed inside of the citizen before their entrance into the society. In this way, inhabitants of iLand Getaway are literally attached to the chair. When excretory needs occur, citizens can therefore release themselves without ever having to get up or leave their world and press a lever located on the back right of the chair to get rid of waste.

Inside of a flap on the right armrest of the chair is a compartment filled with approximately 100 small pills called Foodamins which are promptly refilled by the outside workers. These mass-produced pills are a source of essential nutrients created by the Founding Fathers and their teams of scientists so that citizens no longer have to eat food, which is both expensive to produce and buy, and takes too much time to cook and consume. Each pill is compacted with all essential nutrients, is ingested three times a day, and is refilled once a month by the previously mentioned workforce. On special holiday occasions, a 3D printer installed in the room uses a design program and electricity reserves to print out steaming artificial meals that at least taste like the real thing.

When diseases arise and worsen to an unbearable degree, the afflicted citizen can appeal to the god profile page for help. God then Direct Messages the patient a link to an online chat with a medical doctor in the outside world. A technology in the iLens is able to monitor the citizen’s vital aspects such as breathing pattern, heart rate, and blood pressure. After the doctor peruses this information, the two text back and forth about the symptoms in question, and the doctor assigns pills which are readily brought by the workers and inserted into a flap on the left armrest. Sometimes the doctor will suggest that the citizen drinks more out of their water tube. If a life threatening illness arises and a pill cannot help the citizen, he or she is unfortunately deemed inadequate to function in iLand Getaway, and is deported back to the outside world.

Human Rights:

Every person in this virtual reality world has sacrificed his or her right to privacy. They are never truly alone, despite the fact that they live on a chair in a small, empty hole. All Internet activity is made public on their many social profiles and monitored by the Founding Fathers’ staff made up of the outside workers. Hourly updates must be posted daily (though it is not uncommon to see much more) on what is going on in one’s life: “Had a great chat-date with John280 tonight!” “Just took a refreshing sip of water from the tube!” Though they are not allowed to hack into and manipulate each other’s accounts, the Founding Fathers are permitted to hack into theirs if a rule has been violated that needs to be erased. This widespread publicity makes any dissension easily apparent.

All citizens are given full, unrestricted rights to free speech. On forums and in discussions they are entitled to hold, and even fight over, their own opinions as long as no rule is violated in the process. Any of the members are able to leave the society if they feel it is not for them. However, once they leave, they are not welcomed back.


The rules governing this society are adhered to and violations are quickly prevented, spotted and corrected due to the public nature of daily life. There is absolutely no hacking or viruses of any kind allowed. This type of hacking is not merely changing somebody’s Internet presence, but violating their very existence, in essence their virtual entity. On a similar note, cyber-bullying is a punishable offense. Because every action on the Internet leaves a record, there is no private space in which demeaning bullying can be secretly done. Finally, nobody is allowed to access any information from the outside world. This is a readily followed law, as members want absolutely nothing to do with the real, destructive, and painful world. Such a law is never rebelled against, as existence in iLand comes about by voluntary admission and in order to escape from that dystopian world. The Founding Fathers and their employees may hack into anybody’s profile not adhering to the rules and delete inappropriate posts, temporarily deactivate the account as a form of punishment (leading to severe boredom), or even permanently delete it as the most severe form of punishment. Since this is a mostly virtual society, a hacker is endangering the members of the society and must be dealt with accordingly. The only way a member is forced out of the society by the five Founding Fathers is if he or she hacks the system repeatedly. Repeat offenders are returned back into the real world where they will have to deal with disease, terrorists and daily interactions with other human beings.

The Founding Fathers also have access to everybody’s online history, which cannot be erased from their records. Certain red flags in one’s Internet history alerts the CEOs to inappropriate activity, which is then quickly dealt with according to the degree and quantity of the violation.



In iLand Getaway everyone receives an education because the Founding Fathers believe that every one of their members deserved a great education. However, everyone receives an individualized education based on his or her aptitudes and interests. Upon his or her first day in iLand, each person is given recommended subjects to study, with the exception of basic computer programming. Basic computer programming is taught to every member because it allows them to appreciate the virtual world built by the Founding Fathers, and it is also necessary for most members to develop their own careers and sense of purpose in the virtual world.

The founding fathers created one school which is mandatory for every member to attend. The school exists as a virtual campus where avatars gather and learn in virtual classrooms. The school offers classes that could be taken within the campus and also purely online. Pure online classes are classes that are already prerecorded, and could be taken at any point of time. An outside teacher records himself/herself explaining a subject, and he/she uploads this recording on the class portal for students to learn. Hybrid classes are classes that combine online learning and conference learning. In addition to pre-recorded videos, students (in the form of their avatars) have to meet with their teachers on campus for discussions.

Work and Economics:

            There are two spheres of work in iLand Getaway: one that takes place within the community, and another from the outside. Plumbing, Foodamin deliveries, WiFi maintenance, and resolving of 3D printing issues, for example, must be manned by outside workers. As previously mentioned, these are people who did not get into iLand immediately upon application, but were selected to have the opportunity to buy their admittance in via work. They must gather five years of good work before admittance is allowed.

In iLand Getaway, most members code for a living. Upon application review, citizens are assigned to aid in the functioning of certain types of websites, whether it is gaming, dating websites, advertisements, or Photoshop. Members code to make the virtual world a better place. Coding is instrumental in making iLand a more enjoyable residence. From the construction of new user-friendly websites to new applications, coding gives members the great satisfaction of literally creating their own utopia, as opposed to their previous lives over which they had no control. The owners of certain websites and apps are continuously running maintenance, creating updates to fix any bugs, and keeping up with current technological trends.

Citizens do not have a strict 9-5 work day. Rather, they work for as long as it takes per day to update their respective websites. They are paid in the form of a virtual currency called BitCoins each time they make an update, promoting creativity and technological advances. They also receive revenues from the apps and websites they have created. Since the members live in the virtual world as their avatars, they don’t need much because they can simply code what ever they wish to have such as avatar appearance and clothing. However, all applications and some website services cost money, as does the 3D printer food. The rest of their earnings mostly go to the government in the form of tax, in which their BitCoins provide for all that the members need to live as a human being in the physical world (for example, Foodamins and toilet plumbing).

Above all, the members are motivated to work for fame. In this world, fame is highly esteemed by every member. When a member codes something remarkable, the whole population of iLand Getaway will know them, allowing him or her to have more social interactions in the virtual world.

Many members also become famous through their electronic musical talents, intellect, and other forms of creativity. When one becomes famous, he or she becomes a public commodity, known as a Socialite, which other members bid on via “likes”. When a member gives a Socialite a “like”, he or she is essentially investing in the Socialite. If the Socialite does something remarkable and becomes even more “likable”, then all investors earn a small sum of BitCoins and vice versa. The generated BitCoin currency in iLand Getaway contributes nothing productive to the outside world or helps it to be a better place. Everything exists solely for iLand citizens and their virtual pleasure, which is why fame is worth so much more than the BitCoins.


Family & Reproduction:

Since iLand Getaway recruits members based on application, there is no need for reproduction. There are members that are related by blood, but they no longer interact. The majority of citizens form their own family after living in iLand for some time, including the adoption of pseudo-children.

When a group of members decide to commit to marriage or become a family, they have to file an application with the Department of Kin, attend an interview, and go through a period of probation and observation before they are officially family members. Once they become official family members, then their family status on Facebook and other social media will be updated accordingly.


In the virtual world, there are no plants at all. However, plants exist in the physical world to provide oxygen for the members through their one window.

Our Great Society- OGS


Philip Kubiak, Domanique Borges, Laila Metjahic


  1. Any citizen who follows the rules set forth by The Constitution Of OGS is considered a good and right citizen in the eyes of our governors, The Sanitation. All such good and right citizens are considered equal in OGS, regardless of sex, creed, height, or girth. The Professors are a force sworn to protect and respect all the good and right citizens of OGS as well as finding out any citizens who are not good or are not right.
  2. Each citizen shall belong to one of five districts of OGS: District Adrenaline, District Sadism, District Knowledge, District Authority, and District Sin. Citizens are required to keep within their district, associate amongst their district, live, sleep, and work in their district.
  3. Every citizen over the age of sixteen years must report to their assigned work stations at 800 hours and may not leave before 1800 hours. This time is reserved across all districts every day for every citizen to contribute to the well-being of OGS. Citizens under sixteen years must study their trade and the glory that is OGS during this time.
  4. Every citizen must spend the hours between 400 and 700 in their Vitality Chambers. This is necessary for each citizen to be properly rejuvenated after a night of excess and ready to serve OGS at full capacity.
  5. Outside of these times, citizens are required to participate in extreme activity as mandated by the heads of their own respective district. Any moderation will be met with severe punishment.
  6. Each citizen has the obligation to observe his fellow citizens and report any suspected moderation to a Professor.
  7. The Sanitation reserves the right to relocate any citizen who is not good or is not right to District Sadism so they may learn to adjust their behavior.
  8. Citizens must not speak of, or associate with, the sect of criminals known as “The Moderates.” Any knowledge of the whereabouts of any suspected member must be reported to a Professor immediately.
  9. There are to be five districts in OGS: District Adrenaline, District Sadist, District Knowledge, District Authority, and District Sin
  10. All citizens must follow the laws and statutes created by OGS
  11. All citizens are created equal under the law and must be treated as such.
  12. No citizen’s life is worth more than the other, and the loss of a life is not consequential.
  13. There is to be no established religion in OGS.
  14. Murder, theft, rape, and arson are morally apprehensible and banned.
  15. Any action seen as morally apprehensible by OGS or The Sanitation is prohibited.
  16. Any such action that violates the liberty of another citizen is prohibited.
  17. Any such action that physically harms another citizen is prohibited.
  18. Any violation of criminal law can and may result in the revocation of citizenship.
  19. Only citizens are guaranteed equal protection under the law and the benefits the law provides.
  20. The citizens of Our Great Society are only to engage in sexual intercourse or carnal activities if approved by the governors, The Sanitation.
  21. If approved for carnal activities by The Sanitation, citizens must commit at minimum three (3) of their nights a week after 1800 hours to engaging in carnal/sexual activities.
  22. If a citizen who has not been approved for carnal activities by The Sanitation, is caught engaging in sexual acts at any time they will be considered outside of the law and relocated to District Sadism as set forth by Section 7.
  23. Whether or not a citizen is permitted to engage in carnal activities no citizens are to engage in carnal activities outside of their districts.
  24. All students will be required to spend a minimum of 6 years within the Educational System of Our Great Society, The Direction
  25. Concerning matters of the health all citizens are to be examined one time per week by an appointed citizen from their district- known as the Health Guardian (HG). During this weekly examination all citizens will be examined for any defects physical or otherwise that may deem them unfit for our glorious society.
  26. As per moderation is not allowed it is absolutely necessary each citizen be implanted with a small device that will detect the adrenaline level of citizens during the hours which work is not being performed, this device will also be monitored by the appointed health guardian of their district during the weekly health check, who will report lower levels of adrenaline to The Sanitation.

Our dystopia, Our Great Society (OGS), is riddled with numerous laws created to govern society. The primary objective of the government, referred to as The Sanitation, and its laws is to ensure that each citizen lives entirely without moderation for a period of the day. After centuries of dissatisfaction with their mundane lives, The Sanitation rose in power over the nation. The government has now been created in order to prevent this same dissatisfaction and boredom that characterized daily life throughout the previous 21 centuries.

The community is divided into five districts: District Sadist, District Knowledge, District Authority, District Sin, and District Adrenaline. Each society has developed their own interpretation regarding how to live life to the extreme. Those who break any law are sent to District Sadist, where the sadistic followers use the criminals as a means to pursue their extreme desires. The punishment may be extreme, but that is the aim of the government. District Knowledge pursues intellectual studies and art to the extreme, while District Authority contains the rule-enforcing body, called The Professors. The Professors serve as middlemen between the other districts and OGS. They serve as the enforcers of the law and watchmen over the citizens. District Sin is a society of those who pursue their extreme life following the seven deadly sins: lust, greed, envy, gluttony, sloth, pride, and wrath. District Adrenaline is a society of thrill-seekers who pursue daredevil acts as a means of extremism. Citizens are required to keep within their district, associate amongst their district, live, sleep, and work only within their district.

Each community lives independently in harmony beneath one overarching authoritarian regime, referred to as The Sanitation. Each citizen works at a job determined best suited for them by OGS and performs these tasks from hours 800 to 1800. From hours 1800-400 each citizen is required to engage in extreme activity. This workday serves as a reminder to citizens of how life was before OGS took control and perpetuates their desire to release through extreme activity at the end of the day.

Laws and extreme activity are created and enforced by The Sanitation; with each patrolman called a “Professor”. Each citizen is obligated to observe his fellow citizen and report any suspected moderation to a Professor. The Sanitation reserves the right to relocate any citizen who is not good or is not right to District Sadism for behavior readjustment. Citizens must not speak of, or associate with, the sect of underground criminals known as “The Moderates.” Any knowledge of the whereabouts of any suspected member must be reported to a Professor immediately. Any moderation will be met with severe punishment. All citizens are bound to follow the laws and statues created by the OGS. There are no elections, and there is no system of private property. The society is a communist, totalitarian oligarchy run by The Sanitation. This does not mean, however, that the citizens are unhappy or dissatisfied with their government or lives.

Our Great Society exists many years into the future, and it funnels most of its resources into research and technological development in order to increase the efficiency of the manufacturing it heavily relies on for economic wealth. In addition to industrial innovations, Our Great Society uses new technology as a primary means of controlling its citizens.

One of the several scientific breakthroughs that has allowed for the success of Our Great Society is the ability to clone. There are complex facilities located in each district where humans are produced by the thousands every day. These clones do not necessarily all look alike or have the same personality; each clone inherits random genes from a master gene bank that is separate for each district. There are some traits that every person has in common, such as sterility and a penchant for excess. Humans in our society skip early stages of development and are cloned into ten year old children, with each person having basic language and life skills already programmed into their brains. They are born as empty shells; the school system they attend for the first six years of their lives will complete them with an assigned role and a passion for extremity, often through the use of propaganda.

Cloning is understood by all citizens as a huge benefit to OGS. An explanation lies in the fact that the society suffers from an extremely high rate of mortality. This is not because of disease, malnutrition, or killings, but actually comes as a result of OGS encouraging extreme lifestyles. Accidental deaths are a commonplace occurrence across all districts. Citizens of District Sin may drink in excess until their liver fails to function. Citizens of District Adrenaline may die in freak accidents. Suicide is also something that is not forbidden in OGS, it is seen as another extreme means to an end. These kinds of ethics inevitably lead to a shortened average life span in addition to a high rate of mortality. A sizable proportion of OGS citizens die everyday, and they all die young.

Thus it was at one point decided by the Sanitation that large-scale cloning was necessary for the constant replenishment of OGS’ population. The crucial block in cloning research before this was an argument over the ethics of the practice. Once OGS declared its necessity, the science was quickly developed and perfected. Cloning is now a vital aspect of the society as it allows its rulers to control the amount of citizens living in each district. With no need for reproduction, citizens are sterilized and have no need for any structured family.

Another facet of technology heavily relied upon in our society is the vitality chamber. All citizens are required to spend three hours every night inside of this device, which is present in every home across all districts. The user of a vitality chamber is placed in an extreme state of rest in which this short amount of time rejuvenates the body and mind with the same effectiveness as would eight hours of sleep. This machine allows a vast majority of a citizen’s hourly activity in the day to be spent working or occupying themselves in their respective district’s necessary activities.

The use of these vitality chambers was found to be of such benefit to OGS that its use was quickly mandated and written into the constitution. Since all citizens need only three hours for their sleep cycle, hourly activities in a day could be standardized throughout all districts. It was thus declared that the period between 400 hours and 700 hours should be spent in vitality chambers, and the period between 800 hours and 1800 hours is the designated work day for all citizens. All other hours are left for citizens to follow the rules of the constitution as they wish. This daily routine was developed by the Sanitation to maximize production while simultaneously allowing citizens free time in their districts.

Our Great Society places a heavy emphasis on their manufacturing industry. The focus of our society on large-scale production contributes to OGS enjoying a strong, constantly expanding economy. Most people work in huge factory complexes, where they manufacture goods for use in the districts and for trade amongst other countries outside of our society. Other, more competent citizens are trained from a young age to devote their work hours to science or engineering in order to continue the development of the technological advances that are crucial to maintaining order in OGS.

The working life of a manufacturing employee is not something to be envied. The work is incredibly labor intensive, there are long hours to be worked without breaks, and there is no possibility of advancement. Factory life is also very dull and monotonous, as the routine is the same for those ten hours of work every single day. The working lifestyle of most OGS citizens is extremely undesirable, and this is not by mistake. Herein lies one of the great secrets as to the economic success enjoyed by OGS: the laws demanding the exercise of extremity are designed to distract each citizen from their unsatisfying work lives. A good and just citizen of OGS is one who serves in his industry for ten hours every day and is too distracted with satisfying the extreme desires instilled in their minds by their government to notice the terrible conditions of their lives. Anybody who acts otherwise is found out and severely punished, and anybody who dies in the process is quickly replaced. Thus production is kept at the highest possible level at all times, and Our Great Society prospers thanks to the manipulation of its citizens.

Our Great Society owes much of its success and efficiency to the use of several controversial practices, such as cloning and harrowing work conditions. Another scientific breakthrough that allows OGS to prosper is the recycling of the human body. A high mortality rate inevitably leads to an abundance of corpses to dispose of. Instead of burying the dead in the ground or cremating them, their bodies are processed by the Sanitation, harvested of their proteins and nutrients, and repackaged to be sold as quality cuts of meat. This all ensures the nutrition of OGS citizens, eliminates the need for domestication, and takes advantage of a resource that is readily available. The possibility of citizens questioning the ethics of such recycling is what has lead Our Great Society to keeping this miracle of science a secret. The product is simply labeled as a certain cut of red or white meat and citizens of OGS may obliviously enjoy their hearty dinners. This is an example of how the Sanitation will set any rules to manipulate and control the citizens of OGS, even if it goes against the very same values of honesty that citizens are told to regard highly.

Human rights are convoluted in our great society. All citizens are created equal under the law and must be treated as such. All citizens have a duty to respect their neighbor and are obliged to do no harm to another citizen. No citizen’s life is worth more than the other, and the loss of a life is not consequential. Human life in our great society is disposable and the loss of a life is met with celebration, awe, or apathy, but never sadness. Actions that violate the liberty of another citizen is prohibited. Additionally, any action that physically harms another citizen is prohibited. Only citizens are guaranteed equal protection under the law and the benefits and securities the law provides. Violation of criminal law can and may result in the revocation of citizenship. Those who lose their citizenship are sent to District Sadist for rehabilitation. Those who are not citizens may be physically harmed or treated unequally under the law by citizens of Our Great Society, or by The Sanitation and Professors. Citizenship may potentially be reinstated after a sufficient period of correction within District Sadist, but it is not guaranteed.

Citizens within Our Great Society share a strong code of ethics and morality. All actions declared immoral by The Sanitation are hereby banned in the society and may be treated with punitive measures. Honesty is one of the most highly regarded moral standards within Our Great Society. Without a strong code of honesty, society would fall apart and citizens would not be able to trust one another in their daily life. In addition, honesty is required in order to continue the system of citizen’s watching one another as they ensure that each citizen is living to the extreme. Theft, murder, and all acts that violate the liberty of another citizen or physically harm another are regarded as morally apprehensible in this society. While The Sanitation maintains complete control over the population, no citizen is morally allowed to assert themselves in a position above another citizen.

Religion in Our Great Society is abolished. Before The Sanitation took control, religion served as a stratifying force in society and created a sense of superiority amongst certain groups. This stratification and feelings of superiority violate the strong system of equality created by OGS. Thus, living as a brotherhood with citizens sharing all goods and wealth in common, there is no room for religious beliefs. The only religion heard of in Our Great Society is that which belongs to the group of fugitives known as “The Moderates.” The Moderates seek to destroy all that we have created in trying to live fulfilling, extreme lives by doing all things through moderation. The Moderates hold that balance is the key to a fulfilling life. There is no place for them in our society and any knowledge of their activity or whereabouts must be divulged to Division Authority within 48 hours. Any citizen who fails to do so is liable for treason and will immediately be sent to District Sadist for rehabilitation without a trial.

Since there is cloning in OGS there is no need for health checks for the purpose of checking for presence of disease or other gene mutations that may occur with old age, during childbirth, or during conception between opposite sexes. However, it is imperative that the Sanitation is able to bring to justice any member of the society that does not engage in extreme duties every night. Although citizens are expected to be vigilant and report any signs of behavior that indicate another citizen is not participating in their extreme duties, the Sanitation cannot expect that citizens will always be aware of the lack of extreme behaviors in others, as they will be consumed with their own extreme activities.Therefore they employ the help of trusted Health Guardians- appointed by the Sanitation. The Sanitation monitors the Health Guardians work ongoingly but it the Health Guardians role to be proactive and diligent in their very trusted role. Subsequently, each student that successfully graduates out of the education system of Our Great Society is implanted with a special chip, the size of exactly 6 ½ rice grains, that monitors and stores the data about their adrenaline levels for the past 8 days.

The major role of the Health Guardian in each society is to check the levels of these chips referred to as “Membranes”, and report directly to a Professor any findings of a citizen who has had adrenaline levels lower than expected during times of expected extreme behavior. If caught with lower than expected levels the Health Guardian will contact a professor in their direct vicinity when the findings are discovered. Following this the Health Guardian must complete a full report outlining their findings that will be submitted to the Sanitation for usage during the prosecution of the citizen in question, before they are sent to the District Sadist as prescribed by the Great Constitution of OGS.

The Health Guardian in each district will work an additional two hours per day because of the overwhelming population in Our Great Society. However the Health Guardian will still be responsible for completing their extreme duties at the end of each shift. This causes Health Guardians themselves to perish at a quicker rate than the other citizens, and on average each district has a new Health Guardian every year because of the amounts of work they are completing each day to check all of the citizens on a weekly basis.

The citizens of OGS appreciate the work of the Health Guardian in their individual district and are thankful to the Sanitation for providing them free health care. They are unaware of the many checks that are happening during these visits but do understand the importance of attending the appointments each week. The citizens who are taken in by the Sanitation for lack of extreme behavior are not missed because people are always dying in OGS. This helps in the Sanitations efforts of covering up the true purpose of the frequent health checks, so citizens are not aware that this is an actual spot check for ensuring extreme behavior.

Another role of the Health Guardian is to ensure that the citizens who have passes for carnal activities don’t become infected with a virus called Revelations (RLS) that allows for reproduction. Although the citizens are cloned and unable to reproduce there was a rare case where a male citizen and one of his female partners were able to conceive. The cause was never determined and there have been no more cases, but, the Sanitation is convinced there was a sort of new growth of the reproductive organs. Of course this was a cause for great concern, causing the sanitation to do all that they can to proactively prevent and detect this regrowth phenomenon from reoccurring.

The education system in OGS is known as The Direction. All citizens, when created at the age of ten years old, are to be educated by the Direction for a period of no less than six years and no more than six years and six months. Students are called Lost Ones. Lost Ones who stay  in for the longer period of time may show potential in more than one area of passion and therefore need more time to be sorted. Otherwise the longer period may be for Lost Ones who have not assimilated well and are on course to being exiled from Our Great Society and sent to the Sadism District and later to be consumed by the remaining children.

During the six years in the education system children will be educated on matters concerning the extremist lifestyle. The children are to spend ten hours per day focusing on their education just as the adults in the society spend ten hours working. Two hours of each day will be used specifically for the training of life in a specific district. Year one the two hours will focus on the District Sadism. This is helpful because if a Lost One does not end up in the District Sadism more time has elapsed and it is easier to “help” them forget what has been learned about this area of the society. Year two is spent focusing on the District Sin, followed by the District Knowledge, which is followed by District Adrenaline, and lastly District Authority.

The other 8 hours of the day which the children are required to be engaged in educational activities are spent on different brainwashing activities that have been approved by the Sanitation. These activities help to shape the minds of the children around the many ideas of Our Great Society. The sanitation also requires that the Lost Ones spend three hours focused on the constitution every day for the entire six years they are in the education system. The Sanitation believes it is important for each member of the society to know their rights, and restrictions. In this light each citizen is born into the society with the laws ingrained in them. So there be no confusion down the line in case of some unfortunate event in the future where a citizen violates the laws.

The Direction is responsible for helping Lost Ones find a path to follow once in the society. Mentors who are known as Enemies are there for guidance and help with adjusting with the many ideas that the citizens of Our Great Society subscribe to. This is very useful in ensuring that the Lost Ones are being properly brainwashed and assimilated into the ways of the society as Enemies are required to report back to the Sanitation if they believe that a student will not be susceptible to the ways of Our Great Society. These Lost Ones which have been identified as potential non-followers are then put on watch and closely monitored in case it be necessary to eradicate the child.

The Direction plays a huge role in shaping the society and is closely monitored by the leaders of the Sanitation for issues and for quality and assurance purposes. The majority of the Lost Ones actually do enjoy the environment in The Direction as it is made to be otherwise a friendly place outside of the strict learning environment. The Lost Ones also know they could be separated at some point so they really do enjoy their time together.