Annotated Bibliography

Dill, Karen E. The Oxford Handbook of Media Psychology. New York: Oxford UP, 2013. Print. Oxford Library of Psychology.

 

The text gives both sides of video game violence, both attacking video games, while also giving psychological experiments on how video games and aggression do not share as much in common as we’d expect. It includes topics on media portrayal of violence, virtual environments, violent video games, and aggression.

oxford handbook of media psychology

Ferguson, Christopher J. Adolescents, Crime, and the Media a Critical Analysis. New York, NY: Springer, 2013. Print. Advancing Responsible Adolescent Development.

“Crimes and the Media” summarizes the results of experiments done on video games and their link to real world violence. It gives accounts of psychologists explaining their studies as well as government actions for/against video game policies. This contributes to the website in a way in which it helps back up the claim that video games are not the root cause of youth crimes.

adolescents, crime, and the media

Singer, Dorothy G., and Singer, Jerome L. Imagination and Play in the Electronic Age. Cambridge, Mass.: Harvard UP, 2005. Print.

This text explains violent themes in television and plays, well before video games. It backs up the theory that video games are not the main contributing factor in youth crime because there had been youth crime prior to the 90’s, when video games were first becoming popularized.

imagination and play in the electronic age

“Long-term Study Finds Zero Link between Violence in Video Games and Real Life.” ScienceAlert. Bec Crew, 7 Nov. 2014. Web. 21 Nov. 2015.

The web article, summarizing Ferguson’s findings, summarized the experiments of Ferguson himself and how those findings backed up his theories on video game violence. It talks about the false legitimacy of the link between video games and the real world.

Kleinman, Zoe. “Do Video Games Make People Violent? – BBC News.” BBC News. BBC, 17 Aug. 2015. Web. 23 Nov. 2015.

The web article gives a recent view on both sides of video game violence affecting the real world. It talks about experiments done within the past ten years on video games making children more aggressive, while also giving evidence against this research from other psychologists and academics. There are experiments conducted from both viewpoints. It’s all wrapped together by connecting video games not/being violent to it’s importance in determining that fact in society.

Video Games vs. Violence