Understanding Game Design: Tutorials

From left to right: Nikita Mikros, creative director and Wen Zheng, lead programmer of the video game “The Hero Trap”, discusses the issues and design of tutorials in video games. Photo provided by Daniel Figueroa

From left to right: Nikita Mikros, creative director and Wen Zheng, lead programmer of the video game “The Hero Trap”, discusses the issues and design of tutorials in video games. Photo provided by Daniel Figueroa

On a recent Thursday evening, in a room on the eighth floor of a downtown Brooklyn office building, were several game developers. Laptops and monitors nearby, and sitting on a long white table, they were presenting their games Hunched over, five people were also playing a Tetris game and other developers’ games using Xbox one, PlayStation four controllers, as well as the original keyboard and mouse setup. Continue reading