I think Coates focuses on what was left out of a movie he evidently enjoys is because he was with his 10-year-old son. He and his son represent two generations of X-fans and he was able to view this movie from a different perspective because of this. He is more familiar with the X-Men movies than his son is as he probably watched it when he was younger. Whereas his son is just touching the surface of it and would not be able to comprehend the movie in the same way as his father. Coates states, “Thus, ‘First Class’ proves itself not merely an incredible film, but an incredible work of American historical fiction.” He acknowledges his positive opinion of the movie all while indulging in the fact that there were important issues left out, preventing it from being an “incredible” movie.
A strand Parkin identifies in “No Man’s Sky” are the verbs invited by video games. “No Man’s Sky is built on four primary actions: explore, fight, trade, survive. They are familiar verbs…” He is explaining that repetitiveness is unavoidable, however, it improves his patience and renews his interest at the same time. He also clarifies that Sony’s intention of this game is truly to “make the player feel impossibly small, lonely, and lost.” This is important to his analysis because he identifies a possible weak point in the video game and then turns it into a strength and advantage. This makes the video game proposal stronger and his analysis more stimulating. This strand helps Parkin in moving beyond just a summary and more into a visual journey.