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Twine, An Open-Source Tool for Non-Linear Storytelling and Gaming Pedagogy (TLH)

March 12 @ 10:00 am - 12:00 pm

This event is part of  the Transformative Learning in the Humanities (TLH’s) Spring 2021 series on active and participatory learning.
This workshop will be an introduction to Twine, an open-source digital tool for telling non-linear, interactive stories based on a choose-your-own-adventure model. Chris Klimas, the award-winning creator of Twine, will introduce the tool, discuss how it contributes to the growing gaming pedagogy movement and lead a hands-on portion of the workshop which will take the participants through the creation of a basic game. Support and troubleshooting will be provided in breakout rooms. There will be an option to share the finished games with the group and a sign-up to comment on the games and continue the discussion among the participants. Katherine Tsan, Open Educational Resources coordinator and educational technologist, will then discuss how Twine can be used in creating open pedagogy, introduce use cases across a number of disciplines and posit–and post–some prompts for digital assignment creation in Twine. A Q and A session will address participants’ questions at the end. We hope that this event will inspire faculty and students to create their own Twine-based pedagogy and be useful as an initial step to considering game-based assignments with an active learning component which can be used in face-to-face, synchronous and asynchronous classroom models.

Details

Date:
March 12
Time:
10:00 am - 12:00 pm

Venue

Online
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